少年修仙传客户端代码仓库
client_Zxw
2018-12-20 0bbc8595fdc2cc2c06b9d461cf4d7d9db4ce2f8b
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, December 11, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using EnhancedUI.EnhancedScroller;
 
namespace Snxxz.UI {
    //段位奖励
    [XLua.Hotfix]
    public class SegmentRewardWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        #region Built-in
        protected override void BindController()
        {
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            OnCreateGridLineCell(m_ScrollerController);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
        void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
            foreach (var key in crossServerRewardModel.SegmentRewardDic.Keys)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, key);
            }
            gridCtrl.Restart();
        }
        private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            int Index = cell.index;
            SegmentRewardCell segmentRewardCell = cell.GetComponent<SegmentRewardCell>();
            segmentRewardCell.SetReceive(Index);
            segmentRewardCell.ReceiveBtn.SetListener(() =>
            {
                m_ScrollerController.m_Scorller.RefreshActiveCellViews();//刷新可见
            });
 
        }
    }
 
}