using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XLua;
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using System;
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[CSharpCallLua]
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public class CSharpCallLua
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{
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[CSharpCallLua]
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public delegate void LuaNetPackage(ushort cmd, byte[] bytes);
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static LuaNetPackage onRecieveLuaNetPackage;
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[CSharpCallLua]
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public delegate void CSharpNetPackage(ushort cmd);
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static CSharpNetPackage onCSharpNetPackage;
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[CSharpCallLua]
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public delegate void GeneralDelegate();
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static GeneralDelegate configInit;
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static GeneralDelegate beforePlayerDataInitialize;
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static GeneralDelegate afterPlayerDataInitialize;
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static GeneralDelegate switchAccount;
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static GeneralDelegate playerLoginOk;
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static GeneralDelegate mapInitOk;
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public static void Init()
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{
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LuaUtility.DoString("protocol.LuaProtocalRegister");
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onRecieveLuaNetPackage = LuaUtility.Global.Get<LuaNetPackage>("OnRecieveNetPackage");
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LuaUtility.DoString("protocol.CSharpProtocalEvent");
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onCSharpNetPackage = LuaUtility.Global.Get<CSharpNetPackage>("OnCSharpNetEvent");
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LuaUtility.DoString("event.AfterPlayerDataInitialize");
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afterPlayerDataInitialize = LuaUtility.Global.Get<GeneralDelegate>("OnAfterPlayerDataInitialize");
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LuaUtility.DoString("event.BeforePlayerDataInitialize");
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beforePlayerDataInitialize = LuaUtility.Global.Get<GeneralDelegate>("OnBeforePlayerDataInitialize");
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LuaUtility.DoString("event.MapInitOk");
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mapInitOk = LuaUtility.Global.Get<GeneralDelegate>("OnMapInitOk");
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LuaUtility.DoString("event.SwitchAccount");
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switchAccount = LuaUtility.Global.Get<GeneralDelegate>("OnSwitchAccount");
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LuaUtility.DoString("event.PlayerLoginOk");
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playerLoginOk = LuaUtility.Global.Get<GeneralDelegate>("OnPlayerLoginOk");
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LuaUtility.DoString("config.ConfigInit");
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configInit = LuaUtility.Global.Get<GeneralDelegate>("ConfigInit");
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if (configInit != null)
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{
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configInit();
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}
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}
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public static void OnRecieveLuaNetPackage(ushort cmd, byte[] bytes)
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{
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if (onRecieveLuaNetPackage != null)
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{
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onRecieveLuaNetPackage(cmd, bytes);
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}
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}
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public static void OnRecieveCSharpNetPackage(ushort cmd)
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{
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if (onCSharpNetPackage != null)
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{
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onCSharpNetPackage(cmd);
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}
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}
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public static void OnBeforePlayerDataInitialize()
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{
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if (beforePlayerDataInitialize != null)
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{
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beforePlayerDataInitialize();
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}
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}
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public static void OnAfterPlayerDataInitialize()
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{
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if (afterPlayerDataInitialize != null)
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{
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afterPlayerDataInitialize();
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}
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}
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public static void OnSwitchAccount()
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{
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if (switchAccount != null)
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{
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switchAccount();
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}
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}
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public static void OnPlayerLoginOk()
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{
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if (playerLoginOk!=null)
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{
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playerLoginOk();
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}
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}
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public static void OnMapInitOk()
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{
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if (mapInitOk != null)
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{
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mapInitOk();
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}
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}
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}
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