//--------------------------------------------------------
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// [Author]: Fish
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// [ Date ]: Thursday, February 14, 2019
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System;
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using UnityEngine;
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[XLua.LuaCallCSharp]
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public partial class JadeDynastyTowerConfig
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{
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public readonly int floorId;
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public readonly int floorIndex;
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public readonly string floorName;
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public readonly int[] rewardIdsFirstS;
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public readonly int[] rewardCountsFirstS;
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public readonly int[] rewardIdsLevelS;
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public readonly int[] rewardCountsLevelS;
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public readonly int[] rewardIdsLevelA;
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public readonly int[] rewardCountsLevelA;
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public readonly int[] rewardIdsLevelB;
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public readonly int[] rewardCountsLevelB;
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public readonly int unLockEquipPlace;
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public readonly string specialRewardDescription;
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public readonly int fightPower;
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public JadeDynastyTowerConfig()
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{
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}
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public JadeDynastyTowerConfig(string input)
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{
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try
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{
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var tables = input.Split('\t');
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int.TryParse(tables[0],out floorId);
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int.TryParse(tables[1],out floorIndex);
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floorName = tables[2];
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string[] rewardIdsFirstSStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardIdsFirstS = new int[rewardIdsFirstSStringArray.Length];
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for (int i=0;i<rewardIdsFirstSStringArray.Length;i++)
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{
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int.TryParse(rewardIdsFirstSStringArray[i],out rewardIdsFirstS[i]);
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}
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string[] rewardCountsFirstSStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardCountsFirstS = new int[rewardCountsFirstSStringArray.Length];
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for (int i=0;i<rewardCountsFirstSStringArray.Length;i++)
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{
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int.TryParse(rewardCountsFirstSStringArray[i],out rewardCountsFirstS[i]);
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}
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string[] rewardIdsLevelSStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardIdsLevelS = new int[rewardIdsLevelSStringArray.Length];
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for (int i=0;i<rewardIdsLevelSStringArray.Length;i++)
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{
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int.TryParse(rewardIdsLevelSStringArray[i],out rewardIdsLevelS[i]);
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}
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string[] rewardCountsLevelSStringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardCountsLevelS = new int[rewardCountsLevelSStringArray.Length];
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for (int i=0;i<rewardCountsLevelSStringArray.Length;i++)
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{
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int.TryParse(rewardCountsLevelSStringArray[i],out rewardCountsLevelS[i]);
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}
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string[] rewardIdsLevelAStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardIdsLevelA = new int[rewardIdsLevelAStringArray.Length];
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for (int i=0;i<rewardIdsLevelAStringArray.Length;i++)
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{
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int.TryParse(rewardIdsLevelAStringArray[i],out rewardIdsLevelA[i]);
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}
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string[] rewardCountsLevelAStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardCountsLevelA = new int[rewardCountsLevelAStringArray.Length];
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for (int i=0;i<rewardCountsLevelAStringArray.Length;i++)
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{
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int.TryParse(rewardCountsLevelAStringArray[i],out rewardCountsLevelA[i]);
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}
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string[] rewardIdsLevelBStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardIdsLevelB = new int[rewardIdsLevelBStringArray.Length];
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for (int i=0;i<rewardIdsLevelBStringArray.Length;i++)
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{
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int.TryParse(rewardIdsLevelBStringArray[i],out rewardIdsLevelB[i]);
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}
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string[] rewardCountsLevelBStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardCountsLevelB = new int[rewardCountsLevelBStringArray.Length];
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for (int i=0;i<rewardCountsLevelBStringArray.Length;i++)
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{
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int.TryParse(rewardCountsLevelBStringArray[i],out rewardCountsLevelB[i]);
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}
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int.TryParse(tables[11],out unLockEquipPlace);
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specialRewardDescription = tables[12];
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int.TryParse(tables[13],out fightPower);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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static Dictionary<string, JadeDynastyTowerConfig> configs = new Dictionary<string, JadeDynastyTowerConfig>();
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public static JadeDynastyTowerConfig Get(string id)
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{
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if (!inited)
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{
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Debug.Log("JadeDynastyTowerConfig 还未完成初始化。");
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return null;
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}
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if (configs.ContainsKey(id))
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{
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return configs[id];
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}
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JadeDynastyTowerConfig config = null;
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if (rawDatas.ContainsKey(id))
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{
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config = configs[id] = new JadeDynastyTowerConfig(rawDatas[id]);
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rawDatas.Remove(id);
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}
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return config;
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}
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public static JadeDynastyTowerConfig Get(int id)
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{
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return Get(id.ToString());
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}
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public static List<string> GetKeys()
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{
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var keys = new List<string>();
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keys.AddRange(configs.Keys);
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keys.AddRange(rawDatas.Keys);
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return keys;
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}
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public static List<JadeDynastyTowerConfig> GetValues()
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{
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var values = new List<JadeDynastyTowerConfig>();
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values.AddRange(configs.Values);
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var keys = new List<string>(rawDatas.Keys);
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foreach (var key in keys)
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{
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values.Add(Get(key));
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}
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return values;
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}
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public static bool Has(string id)
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{
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return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
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}
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public static bool Has(int id)
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{
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return Has(id.ToString());
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}
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public static bool inited { get; private set; }
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protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
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public static void Init(bool sync=false)
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{
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inited = false;
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var path = string.Empty;
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if (AssetSource.refdataFromEditor)
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{
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path = ResourcesPath.CONFIG_FODLER +"/JadeDynastyTower.txt";
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}
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else
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{
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path = AssetVersionUtility.GetAssetFilePath("config/JadeDynastyTower.txt");
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}
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var tempConfig = new JadeDynastyTowerConfig();
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var preParse = tempConfig is IConfigPostProcess;
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if (sync)
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new JadeDynastyTowerConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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}
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else
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{
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ThreadPool.QueueUserWorkItem((object _object) =>
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{
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var lines = File.ReadAllLines(path);
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if (!preParse)
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{
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rawDatas = new Dictionary<string, string>(lines.Length - 3);
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}
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for (int i = 3; i < lines.Length; i++)
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{
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try
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{
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var line = lines[i];
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var index = line.IndexOf("\t");
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if (index == -1)
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{
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continue;
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}
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var id = line.Substring(0, index);
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if (preParse)
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{
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var config = new JadeDynastyTowerConfig(line);
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configs[id] = config;
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(config as IConfigPostProcess).OnConfigParseCompleted();
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}
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else
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{
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rawDatas[id] = line;
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}
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}
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catch (System.Exception ex)
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{
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Debug.LogError(ex);
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}
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}
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inited = true;
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});
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}
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}
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}
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