#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class SnxxzUITreasureSkillModelWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(Snxxz.UI.TreasureSkillModel);
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Utils.BeginObjectRegister(type, L, translator, 0, 18, 4, 2);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerLoginOk", _m_OnPlayerLoginOk);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetSkills", _m_TryGetSkills);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetSkill", _m_TryGetSkill);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetPotential", _m_TryGetPotential);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsPotentialUnlock", _m_IsPotentialUnlock);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnReceivePackage", _m_OnReceivePackage);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryLevelUpTreasureSkill", _m_TryLevelUpTreasureSkill);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryLevelUpPotential", _m_TryLevelUpPotential);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DisplayLevelUpError", _m_DisplayLevelUpError);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ContainsSkill", _m_ContainsSkill);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAlreadyRemind", _m_SetAlreadyRemind);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "selectRefresh", _e_selectRefresh);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "treasureSkillRefresh", _e_treasureSkillRefresh);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "skillLevelUpRefresh", _e_skillLevelUpRefresh);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "potentialLevelRefresh", _e_potentialLevelRefresh);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectSkill", _g_get_selectSkill);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "requireRemind", _g_get_requireRemind);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "skillLevelUpItems", _g_get_skillLevelUpItems);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "redpoint", _g_get_redpoint);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectSkill", _s_set_selectSkill);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "skillLevelUpItems", _s_set_skillLevelUpItems);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 2, 1, 1);
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Utils.RegisterObject(L, translator, Utils.CLS_IDX, "REDPOINTID_BASE", Snxxz.UI.TreasureSkillModel.REDPOINTID_BASE);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "redpointIndex", _g_get_redpointIndex);
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Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "redpointIndex", _s_set_redpointIndex);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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Snxxz.UI.TreasureSkillModel gen_ret = new Snxxz.UI.TreasureSkillModel();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.TreasureSkillModel constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Init(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Init( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnBeforePlayerDataInitialize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnBeforePlayerDataInitialize( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnPlayerLoginOk(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnPlayerLoginOk( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnInit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.UnInit( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryGetSkills(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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{
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System.Collections.Generic.List<int> _skills;
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bool gen_ret = gen_to_be_invoked.TryGetSkills( out _skills );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, _skills);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryGetSkill(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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|
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{
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int _skillId = LuaAPI.xlua_tointeger(L, 2);
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Snxxz.UI.TreasureSkill _treasureSkill;
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bool gen_ret = gen_to_be_invoked.TryGetSkill( _skillId, out _treasureSkill );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, _treasureSkill);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryGetPotential(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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{
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int _skillId = LuaAPI.xlua_tointeger(L, 2);
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Snxxz.UI.TreasurePotential _potential;
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bool gen_ret = gen_to_be_invoked.TryGetPotential( _skillId, out _potential );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, _potential);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_IsPotentialUnlock(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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{
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int _skillId = LuaAPI.xlua_tointeger(L, 2);
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bool gen_ret = gen_to_be_invoked.IsPotentialUnlock( _skillId );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnReceivePackage(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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|
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{
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int _oldSkillID = LuaAPI.xlua_tointeger(L, 2);
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int _newSkillID = LuaAPI.xlua_tointeger(L, 3);
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gen_to_be_invoked.OnReceivePackage( _oldSkillID, _newSkillID );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryLevelUpTreasureSkill(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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{
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int _skillId = LuaAPI.xlua_tointeger(L, 2);
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int _error;
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bool gen_ret = gen_to_be_invoked.TryLevelUpTreasureSkill( _skillId, out _error );
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LuaAPI.lua_pushboolean(L, gen_ret);
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LuaAPI.xlua_pushinteger(L, _error);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryLevelUpPotential(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
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|
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{
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int _skillId = LuaAPI.xlua_tointeger(L, 2);
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int _error;
|
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bool gen_ret = gen_to_be_invoked.TryLevelUpPotential( _skillId, out _error );
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LuaAPI.lua_pushboolean(L, gen_ret);
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LuaAPI.xlua_pushinteger(L, _error);
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return 2;
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}
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} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_DisplayLevelUpError(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
|
|
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{
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int _error = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked.DisplayLevelUpError( _error );
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return 0;
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}
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} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ContainsSkill(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
|
|
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{
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int _skillId = LuaAPI.xlua_tointeger(L, 2);
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int _treasureSkillId;
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bool gen_ret = gen_to_be_invoked.ContainsSkill( _skillId, out _treasureSkillId );
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LuaAPI.lua_pushboolean(L, gen_ret);
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LuaAPI.xlua_pushinteger(L, _treasureSkillId);
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return 2;
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}
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} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetAlreadyRemind(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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|
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{
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gen_to_be_invoked.SetAlreadyRemind( );
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return 0;
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}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
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}
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|
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_selectSkill(RealStatePtr L)
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{
|
try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.selectSkill);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_requireRemind(RealStatePtr L)
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{
|
try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.requireRemind);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
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return 1;
|
}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_skillLevelUpItems(RealStatePtr L)
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{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
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Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.skillLevelUpItems);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_redpoint(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.redpoint);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_redpointIndex(RealStatePtr L)
|
{
|
try {
|
|
LuaAPI.xlua_pushinteger(L, Snxxz.UI.TreasureSkillModel.redpointIndex);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_selectSkill(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.selectSkill = LuaAPI.xlua_tointeger(L, 2);
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_skillLevelUpItems(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.skillLevelUpItems = (System.Collections.Generic.List<int>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<int>));
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_redpointIndex(RealStatePtr L)
|
{
|
try {
|
|
Snxxz.UI.TreasureSkillModel.redpointIndex = LuaAPI.xlua_tointeger(L, 1);
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_selectRefresh(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need System.Action!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.selectRefresh += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.selectRefresh -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.TreasureSkillModel.selectRefresh!");
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_treasureSkillRefresh(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
System.Action<int> gen_delegate = translator.GetDelegate<System.Action<int>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need System.Action<int>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.treasureSkillRefresh += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.treasureSkillRefresh -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.TreasureSkillModel.treasureSkillRefresh!");
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_skillLevelUpRefresh(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
System.Action<int> gen_delegate = translator.GetDelegate<System.Action<int>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need System.Action<int>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.skillLevelUpRefresh += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.skillLevelUpRefresh -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.TreasureSkillModel.skillLevelUpRefresh!");
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_potentialLevelRefresh(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
Snxxz.UI.TreasureSkillModel gen_to_be_invoked = (Snxxz.UI.TreasureSkillModel)translator.FastGetCSObj(L, 1);
|
System.Action<int, int> gen_delegate = translator.GetDelegate<System.Action<int, int>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need System.Action<int, int>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.potentialLevelRefresh += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.potentialLevelRefresh -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.TreasureSkillModel.potentialLevelRefresh!");
|
return 0;
|
}
|
|
|
|
}
|
}
|