少年修仙传客户端代码仓库
client_Hale
2019-04-09 1168cfb5baf8ff6fa17e255a0b7fa0d7638f66c1
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using UnityEngine;
 
public class Dead_4 : SMB_Base
{
    public uint killServerInstID;
    public Vector3 killerPos;
    public byte killHurtType;
 
    public int deadFlyId;
    private float m_EnterGroundHeight;
 
    private float m_FlyStartTime = 0;
    private Vector3 m_EnterPosition;
    private SoDeadFly m_SoDeadFly;
    private byte m_Step;
    private float m_WaittingFallTime;
    private float m_Factor;
 
    protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnEnter(owner, animator, stateInfo, layerIndex);
 
#if UNITY_EDITOR
        string _content = string.Format("Dead_4 => {0} 进入了Dead状态", owner.ServerInstID);
        RuntimeLogUtility.AddLog_Red(_content, (uint)owner.ServerInstID);
#endif
        owner.SetAnimatorSpeed(1);
        //StatusManager.Instance.RemoveAll(owner.ServerInstID);
        //owner.RecycleHeadUpName();
        //owner.RecycleLifeBar();
        //owner.RecyleCircleShadow();
 
        if (killServerInstID != 0)
        {
            GActor _killer = GAMgr.Instance.GetBySID(killServerInstID);
            if (_killer != null)
            {
                owner.Forward = MathUtility.ForwardXZ(killerPos, owner.Pos);
            }
        }
 
        owner.needSyncGroundHeight = false;
 
        m_Step = 99;
        m_FlyStartTime = 0;
        m_EnterPosition = owner.Pos;
        m_WaittingFallTime = 0;
        m_EnterGroundHeight = owner.Pos.y;
 
        if (owner.ActorType == GameObjType.gotNPC)
        {
            GActorNpcFight _npc = owner as GActorNpcFight;
 
            if (_npc == null)
            {
                return;
            }
 
            if (_npc.DeadFlyID >= 0)
            {
                m_SoDeadFly = ScriptableObjectLoader.LoadSoDeadFly(_npc.DeadFlyID);
            }
 
            if (_npc.NpcConfig.CanDeadFly != 0
             && m_SoDeadFly != null
             && m_SoDeadFly.hDuration > 0
             && m_SoDeadFly.curve != null
             && m_SoDeadFly.curve.length > 1)
            {
                m_Factor = m_SoDeadFly.curve.keys[m_SoDeadFly.curve.length - 1].time;
                m_Factor = m_Factor / m_SoDeadFly.hDuration;
 
                if (GeneralDefine.AtkTypeIncreasePushDis.ContainsKey(killHurtType))
                {
                    m_Factor *= GeneralDefine.AtkTypeIncreasePushDis[killHurtType];
                }
 
                m_FlyStartTime = Time.time;
                m_Step = 0;
            }
            else
            {
                m_Step = 1;
            }
 
 
            _npc.DeadFlyID = -1;
        }
    }
 
 
    protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnUpdate(owner, animator, stateInfo, layerIndex);
 
        if (owner.ActorType == GameObjType.gotPlayer)
        {
            return;
        }
 
        switch (m_Step)
        {
            case 0:
 
                float _delta = (Time.time - m_FlyStartTime) * m_Factor;
 
                Vector3 _h = -owner.Forward * _delta;
                Vector3 _v = new Vector3(0, m_SoDeadFly.curve.Evaluate(_delta), 0);
                owner.Pos = m_EnterPosition + _h + _v;
 
                if (Time.time - m_FlyStartTime > m_SoDeadFly.hDuration)
                {
                    m_Step = 1;
                }
 
                break;
            case 1:
 
                owner.ReleaseLifeBar();
                if (owner.ActorType != GameObjType.gotPlayer)
                {
                    owner.ReleaseName();
                }
 
                if (stateInfo.normalizedTime < .99f)
                {
                    return;
                }
 
                if (m_WaittingFallTime > 0)
                {
                    m_WaittingFallTime -= Time.deltaTime;
                }
                else
                {
                    m_Step = 2;
                    m_WaittingFallTime = 0;
 
                    owner.ActorInfo.ResetHp(0, 0);
 
                    GA_Hero _hero = PlayerDatas.Instance.hero;
                    if (_hero != null)
                    {
                        if (_hero.LockTarget == owner)
                        {
                            _hero.LockTarget = null;
                        }
 
                        if (_hero.SelectTarget == owner)
                        {
                            _hero.SelectTarget = null;
                        }
                    }
                }
                break;
            case 2:
 
                owner.Pos += Vector3.down * Time.deltaTime * 2;
                m_WaittingFallTime += Time.deltaTime;
 
                if (owner.Pos.y - m_EnterGroundHeight < -4f
                 || m_WaittingFallTime > 2f)
                {
                    owner.IdleImmediate();
                }
 
                break;
        }
    }
 
    protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnExit(owner, animator, stateInfo, layerIndex);
 
        owner.needSyncGroundHeight = true;
 
        if (owner is GA_NpcClientFightNorm)
        {
            GAMgr.Instance.Release(owner);
        }
 
#if UNITY_EDITOR
        string _content = string.Format("Dead_4 => {0} 退出了Dead状态", owner.ServerInstID);
        RuntimeLogUtility.AddLog_Red(_content, (uint)owner.ServerInstID);
#endif
 
    }
 
}