少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 11997ece0dc4980eba3dd8889d37adb8376e14cb
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, December 21, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System;
 
namespace Snxxz.UI
{
 
    public class DemonJarBriefInfoBehaviour : FindPreciousBossBriefInfoBehaviour
    {
        [SerializeField] ItemBehaviour m_ItemBehaviour;
        [SerializeField] Text m_Participant;
        [SerializeField] Transform m_Attention;
 
        DemonJarModel model { get { return ModelCenter.Instance.GetModel<DemonJarModel>(); } }
 
        protected override int selectedBossId {
            get { return model.selectedBoss; }
            set { model.selectedBoss = value; }
        }
 
        protected override InteractorableState interactorableState {
            get {
                var selected = selectedBossId == bossId;
                var dieOrLocked = !model.IsBossUnLocked(bossId) || !findPreciousModel.IsBossAlive(bossId);
 
                if (!dieOrLocked)
                {
                    return selected ? InteractorableState.NormalSelected : InteractorableState.NormalUnSelected;
                }
                else
                {
                    return selected ? InteractorableState.DieOrLockedSelected : InteractorableState.DieOrLockedUnSelected;
                }
            }
            set {
                base.interactorableState = value;
            }
        }
 
        protected override bool isRebornRightNow {
            get {
                return model.IsBossUnLocked(bossId) && base.isRebornRightNow;
            }
        }
 
        protected override bool isUnLocked {
            get {
                return model.IsBossUnLocked(bossId);
            }
        }
 
        public override void Display(object _data)
        {
            base.Display(_data);
 
            var config = DemonJarConfig.Get(bossId);
            var npcConfig = NPCConfig.Get(bossId);
 
            m_Attention.gameObject.SetActive(findPreciousModel.IsBossSubscribed(bossId));
            m_ItemBehaviour.gameObject.SetActive(config.SpecialItemMark > 0);
            if (config.SpecialItemMark > 0)
            {
                m_ItemBehaviour.showCount = false;
                m_ItemBehaviour.SetItem(config.SpecialItemMark, 1);
            }
 
            m_Participant.gameObject.SetActive(isUnLocked && findPreciousModel.IsBossAlive(bossId));
 
            DrawBossBaseInfo(config.PortraitID, npcConfig.charName, npcConfig.NPCLV, npcConfig.ClientRealm);
            UpdateBossRebornCoolDown(isUnLocked);
            UpdateBossPortrait(interactorableState);
            UpdateBossParticipant(bossId);
            OnSelected(bossId);
 
            model.bossSelectedEvent -= OnSelected;
            model.participantChangeEvent -= UpdateBossParticipant;
            model.bossSelectedEvent += OnSelected;
            model.participantChangeEvent += UpdateBossParticipant;
        }
 
        public override void Dispose()
        {
            base.Dispose();
            model.bossSelectedEvent -= OnSelected;
            model.participantChangeEvent -= UpdateBossParticipant;
        }
 
        private void OnSelected(int _bossId)
        {
            UpdateBossNameLevelFont(interactorableState);
        }
 
        protected override void OnSubscribe(int _bossId)
        {
            base.OnSubscribe(_bossId);
            if (bossId != _bossId)
            {
                return;
            }
 
            m_Attention.gameObject.SetActive(findPreciousModel.IsBossSubscribed(bossId));
        }
 
        protected override void OnBossInfoUpdate(int _bossId)
        {
            base.OnBossInfoUpdate(_bossId);
            var unLocked = model.IsBossUnLocked(bossId);
            m_Participant.gameObject.SetActive(unLocked && findPreciousModel.IsBossAlive(bossId));
        }
 
        private void UpdateBossParticipant(int _bossId)
        {
            if (bossId != _bossId)
            {
                return;
            }
 
            DemonJarBossData bossData;
            model.TryGetBossData(bossId, out bossData);
            m_Participant.text = Language.Get("FindPrecious_8", bossData.participant);
        }
 
    }
 
}