少年修仙传客户端代码仓库
client_linchunjie
2019-04-17 11997ece0dc4980eba3dd8889d37adb8376e14cb
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, January 17, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
 
namespace Snxxz.UI
{
 
    public class LootPreciousFrameWin : Window
    {
 
        [SerializeField] FunctionButtonGroup m_FunctionGroup;
        [SerializeField] FunctionButton m_FairyGrabBoss;
        [SerializeField] FunctionButton m_DogzDungeon;
        [SerializeField] FunctionButton m_JadeDynastyBoss;
        [SerializeField] FunctionButton m_AllianceBoss;
        [SerializeField] FunctionButton m_RidingPetContention;
 
        [SerializeField] Transform m_NormalBottom;
 
        [SerializeField] Button m_Left;
        [SerializeField] Button m_Right;
        [SerializeField] Button m_Close;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_DogzDungeon.AddListener(ShowDogzDungeon);
            m_RidingPetContention.AddListener(ShowRidingPetContention);
            m_FairyGrabBoss.AddListener(FairyGrabBoss);
            m_JadeDynastyBoss.AddListener(JadeDynastyBoss);
            m_AllianceBoss.AddListener(AllianceBoss);
            m_Left.AddListener(ShowLastFunction);
            m_Right.AddListener(ShowNextFunction);
            m_Close.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            m_Left.gameObject.SetActive(m_FunctionGroup.unLockedCount > 1);
            m_Right.gameObject.SetActive(m_FunctionGroup.unLockedCount > 1);
 
            m_FunctionGroup.TriggerByOrder(functionOrder);
        }
        #endregion
 
        private void FairyGrabBoss()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<FairyGrabBossWin>();
            functionOrder = m_FairyGrabBoss.order;
        }
 
        private void ShowDogzDungeon()
        {
            CloseSubWindows();
 
            m_NormalBottom.gameObject.SetActive(true);
 
            WindowCenter.Instance.Open<DogzDungeonWin>();
            functionOrder = m_DogzDungeon.order;
        }
 
        private void ShowRidingPetContention()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<RidingPetContentionWin>();
            functionOrder = m_RidingPetContention.order;
        }
 
        private void JadeDynastyBoss()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<JadeDynastyBossWin>();
            functionOrder = m_JadeDynastyBoss.order;
        }
 
        private void AllianceBoss()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<AllianceBossEntranceWin>();
            functionOrder = m_AllianceBoss.order;
        }
 
        private void CloseSubWindows()
        {
            m_NormalBottom.gameObject.SetActive(false);
 
            var children = WindowConfig.Get().FindChildWindows("LootPreciousFrameWin");
            foreach (var window in children)
            {
                WindowCenter.Instance.Close(window);
            }
        }
 
        private void ShowLastFunction()
        {
            m_FunctionGroup.TriggerLast();
        }
 
        private void ShowNextFunction()
        {
            m_FunctionGroup.TriggerNext();
        }
 
    }
 
}