using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeAtkAwardCell : CellView
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{
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[SerializeField] ItemCell itemCell;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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public void Display(int index)
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{
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var list = model.GetAllUniqueItemIDs(model.killDefMemRewardDict);
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if (index < 0 || index >= list.Count) return;
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var itemId = list[index];
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var count = 1;
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itemCell.Init(new ItemCellModel(itemId, false, (ulong)count));
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itemCell.button.SetListener(() => ItemTipUtility.Show(itemId));
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itemCell.stateIcon.SetActive(false);
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}
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}
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}
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