using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeBaseWin : Window
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{
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[SerializeField] ButtonEx btnClose;
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[SerializeField] FunctionButton btnMember;
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[SerializeField] FunctionButton btnPrep;
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[SerializeField] FunctionButtonGroup buttonGroup;
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[SerializeField] RedpointBehaviour rpBaseTabCity;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
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#region Build-in
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protected override void AddListeners()
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{
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btnPrep.SetListener(OnPrep);
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btnMember.SetListener(OnMember);
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btnClose.SetListener(() =>
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{
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CloseChildWin();
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CloseClick();
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});
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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rpBaseTabCity.redpointId = model.GetRedpointId(FairySiegeRedPointType.BaseTabCity);
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}
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protected override void OnPreClose()
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{
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CloseChildWin();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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buttonGroup.TriggerByOrder(functionOrder);
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}
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#endregion
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public void OnPrep()
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{
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CloseChildWin();
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WindowCenter.Instance.Open<FairySiegeBasePrepWin>();
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functionOrder = 0;
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}
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public void OnMember()
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{
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CloseChildWin();
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WindowCenter.Instance.Open<FairySiegeBaseMemberWin>();
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functionOrder = 1;
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}
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private void CloseChildWin()
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{
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var children = WindowConfig.GetChildWindows("FairySiegeBaseWin");
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foreach (var window in children)
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{
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WindowCenter.Instance.Close(window);
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}
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}
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}
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}
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