using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeBattleReportWin : Window
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{
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[SerializeField] FunctionButton btnAtk;
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[SerializeField] ButtonEx btnClose;
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[SerializeField] FunctionButton btnDef;
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[SerializeField] FunctionButtonGroup buttonGroup;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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#region Build-in
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protected override void AddListeners()
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{
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btnDef.SetListener(OnDef);
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btnAtk.SetListener(OnAtk);
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btnClose.SetListener(() =>
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{
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CloseChildWin();
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CloseClick();
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});
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnPreClose()
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{
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CloseChildWin();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnAfterClose()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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buttonGroup.TriggerByOrder(functionOrder);
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}
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#endregion
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public void OnDef()
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{
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CloseChildWin();
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WindowCenter.Instance.Open<FairySiegeBattleReportDefWin>();
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functionOrder = 0;
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}
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public void OnAtk()
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{
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CloseChildWin();
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WindowCenter.Instance.Open<FairySiegeBattleReportAtkWin>();
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functionOrder = 1;
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}
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private void CloseChildWin()
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{
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var children = WindowConfig.GetChildWindows("FairySiegeBattleReportWin");
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foreach (var window in children)
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{
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WindowCenter.Instance.Close(window);
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}
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}
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}
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}
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