using System.Linq;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeDonateGetItemWin : Window
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{
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[SerializeField] ScrollerController scroller;
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[SerializeField] TextEx txtDonate;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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scroller.OnRefreshCell += OnRefreshCell;
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CreateScroller();
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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}
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private void CreateScroller()
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{
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scroller.Refresh();
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var keys = ItemLogicUtility.Instance.totalShowItems.Keys.ToList();
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var rowCount = (int)Mathf.Ceil((float)keys.Count / 5);
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for (var i = 0; i < rowCount; i++)
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{
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scroller.AddCell(ScrollerDataType.Header, i);
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}
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scroller.Restart();
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}
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protected override void OnAfterOpen()
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{
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CreateScroller();
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}
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protected override void OnAfterClose()
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{
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}
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell as CommonGetItemCell;
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_cell?.Display(cell.index);
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}
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}
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}
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