using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeGuessAwardCell : CellView
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{
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[SerializeField] ButtonEx btnHave;
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[SerializeField] ImageEx imgRed;
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[SerializeField] List<ItemCell> itemCells = new List<ItemCell>();
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[SerializeField] TextEx txtGuessName;
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[SerializeField] TextEx txtHave;
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int state;
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int awardID;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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public void Display(int id)
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{
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if (!ActGuessConfig.Has(id))
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return;
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var config = ActGuessConfig.Get(id);
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state = model.GetGuessState();//0 未开始 1 竞猜中 2 竞猜结束 3 领奖期
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awardID = config.AwardID;
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int[][] AwardItemList = config.AwardItemList;
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for (int i = 0; i < itemCells.Count; i++)
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{
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if (i < AwardItemList.Length)
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{
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int itemId = AwardItemList[i][0];
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itemCells[i].Init(new ItemCellModel(itemId, false, (ulong)AwardItemList[i][1]));
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itemCells[i].button.SetListener(() => ItemTipUtility.Show(itemId));
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itemCells[i].SetActive(true);
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}
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else
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{
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itemCells[i].SetActive(false);
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}
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}
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if (state == 3)
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{
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txtGuessName.text = StringUtility.Contact(
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Language.Get(StringUtility.Contact("FairySiegeGuess", id - 1)),
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Language.Get("FairySiege149", model.rightInfoListDict != null && model.rightInfoListDict.ContainsKey(awardID) ? model.rightInfoListDict[awardID] : 0));
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}
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else
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{
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txtGuessName.text = Language.Get(StringUtility.Contact("FairySiegeGuess", id - 1));
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}
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var list = model.GetMatchedEntryIDs();
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bool isHaveAward = model.IsHaveAward(0);
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btnHave.SetActive(state == 3 && !list.IsNullOrEmpty() && list.Contains(id) && !isHaveAward);
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txtHave.SetActive(state == 3 && !list.IsNullOrEmpty() && list.Contains(id) && isHaveAward);
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btnHave.SetListener(() =>
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{
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model.SendAward(0);
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});
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}
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}
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}
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