using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeGuessCell : CellView
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{
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[SerializeField] List<FairySiegeGuessCellItem> items = new List<FairySiegeGuessCellItem>();
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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public void Display(int rowIndex)
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{
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var list = model.guessFamilyListDict.Keys.ToList();
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list.Sort((a, b) =>
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{
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var guessValueA = model.guessFamilyListDict[a];
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var guessValueB = model.guessFamilyListDict[b];
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if (guessValueA != guessValueB)
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{
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return guessValueB.CompareTo(guessValueA);
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}
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return 0;
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});
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for (var i = 0; i < items.Count; i++)
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{
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var item = items[i];
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var index = rowIndex * model.ScrRowCntMax + i;
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if (index < list.Count)
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{
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item.SetActive(true);
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var fairyId = list[index];
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item.Display((int)fairyId);
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}
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else
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{
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item.SetActive(false);
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}
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}
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}
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}
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}
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