using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegePushWin : Window
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{
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[SerializeField] ButtonEx btnClose;
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[SerializeField] ButtonEx btnGo;
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[SerializeField] ButtonEx btnSkip;
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[SerializeField] ImageEx imgSkip;
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[SerializeField] ScrollerController scrReward;
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[SerializeField] TextEx txtActTime;
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[SerializeField] TextEx txtRemainTime;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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protected override void AddListeners()
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{
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btnClose.SetListener(CloseClick);
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btnSkip.SetListener(() =>
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{
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model.isPushDaySkip = !model.isPushDaySkip;
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imgSkip.SetActive(model.isPushDaySkip);
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});
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btnGo.SetListener(() =>
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{
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//在推送界面一直待到活动结束再点进入活动直接关掉界面
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if (!model.IsOpen)
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{
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WindowCenter.Instance.Close<FairySiegePushWin>();
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return;
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}
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WindowCenter.Instance.Open<FairySiegeActWin>();
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WindowCenter.Instance.Close<FairySiegePushWin>();
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});
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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scrReward.OnRefreshCell += OnRefreshCell;
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GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
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imgSkip.SetActive(model.isPushDaySkip);
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txtActTime.text = model.operationCrossAct != null ? Language.Get("RidingPetBossQuestTime", model.operationCrossAct.ToDisplayTime()) : string.Empty;
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OnSecondEvent();
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}
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protected override void OnPreClose()
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{
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scrReward.OnRefreshCell -= OnRefreshCell;
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GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
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}
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protected override void OnAfterOpen()
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{
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CreateScroller();
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}
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protected override void OnAfterClose()
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{
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}
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private void CreateScroller()
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{
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scrReward.Refresh();
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if (!model.pushItemList.IsNullOrEmpty())
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{
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for (var i = 0; i < model.pushItemList.Length; i++)
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{
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scrReward.AddCell(ScrollerDataType.Header, i);
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}
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}
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scrReward.Restart();
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}
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell.GetComponent<FairySiegePushCell>();
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_cell?.Display(cell.index);
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}
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private void OnSecondEvent()
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{
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txtRemainTime.text = model.GetRemainTime();
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}
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}
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}
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