少年修仙传客户端代码仓库
lcy
2025-05-08 1314c3b3c14cd520bbb8569b5f98d68933a22cd3
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using UnityEngine;
 
namespace vnxbqy.UI
{
    public class FairySiegeScheduleRankWin : Window
    {
        [SerializeField] ScrollerController scrScore;
        [SerializeField] ScrollerController scrTime;
        FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
 
        #region Build-in
 
        protected override void AddListeners()
        {
        }
 
        protected override void BindController()
        {
        }
 
        protected override void OnPreOpen()
        {
            scrTime.OnRefreshCell += OnRefreshTimeCell;
            scrScore.OnRefreshCell += OnRefreshScoreCell;
        }
 
        protected override void OnPreClose()
        {
            scrTime.OnRefreshCell -= OnRefreshTimeCell;
            scrScore.OnRefreshCell -= OnRefreshScoreCell;
        }
 
        protected override void OnAfterOpen()
        {
            CreateTimeScroller();
            CreateScoreScroller();
        }
 
        protected override void OnAfterClose()
        {
        }
 
        #endregion
 
        private void OnRefreshTimeCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell.GetComponent<FairySiegeScheduleTimeCell>();
            _cell?.Display(cell.index);
        }
 
        private void OnRefreshScoreCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell.GetComponent<FairySiegeScheduleScoreCell>();
            _cell?.Display(cell.index);
        }
 
        private void CreateTimeScroller()
        {
            scrTime.Refresh();
            for (int i = 0; i < model.matchRoundMax; i++)
            {
                scrTime.AddCell(ScrollerDataType.Header, i);
            }
            scrTime.Restart();
        }
 
        private void CreateScoreScroller()
        {
            scrScore.Refresh();
            var scoreRowData = model.GetScoreRowData();
            if (!scoreRowData.IsNullOrEmpty())
            {
                for (int i = 0; i < scoreRowData.Count; i++)
                {
                    scrScore.AddCell(ScrollerDataType.Header, i);
                }
            }
            scrScore.Restart();
        }
    }
}