using System.Collections.Generic;
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using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeSpringAwardNormalCell : CellView
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{
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[SerializeField] List<ItemCell> itemCells;
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[SerializeField] TextEx txtAwardName;
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public void Display(int layerNum)
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{
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var config = ActFamilyGCZSQConfig.Get(layerNum);
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var arr = config.LayerAwardItemList;
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txtAwardName.text = Language.Get("FairySiege028", layerNum);
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for (var i = 0; i < itemCells.Count; i++)
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{
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if (i < arr.Length)
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{
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itemCells[i].SetActive(true);
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var itemId = arr[i][0];
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var count = arr[i][1];
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itemCells[i].Init(new ItemCellModel(itemId, false, (ulong)count));
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itemCells[i].button.SetListener(() => ItemTipUtility.Show(count));
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}
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else
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{
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itemCells[i].SetActive(false);
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}
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}
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}
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}
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}
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