using UnityEngine;
|
|
namespace vnxbqy.UI
|
{
|
public class FairySiegeSpringAwardWin : Window
|
{
|
[SerializeField] ScrollerController scroller;
|
FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
|
|
#region Build-in
|
|
protected override void AddListeners()
|
{
|
}
|
|
protected override void BindController()
|
{
|
}
|
|
protected override void OnPreOpen()
|
{
|
scroller.OnRefreshCell += OnRefreshCell;
|
}
|
|
protected override void OnPreClose()
|
{
|
scroller.OnRefreshCell -= OnRefreshCell;
|
}
|
|
protected override void OnAfterOpen()
|
{
|
CreateScroller();
|
}
|
|
protected override void OnAfterClose()
|
{
|
}
|
|
#endregion
|
|
private void CreateScroller()
|
{
|
scroller.Refresh();
|
var list = ActFamilyGCZSQConfig.GetKeys();
|
list.Sort();
|
for (var i = 0; i < list.Count; i++)
|
{
|
int layerNum = int.Parse(list[i]);
|
if (i == list.Count - 1)
|
{
|
scroller.AddCell(ScrollerDataType.Header, layerNum);
|
}
|
else
|
{
|
scroller.AddCell(ScrollerDataType.Normal, layerNum);
|
}
|
}
|
scroller.Restart();
|
}
|
|
private void OnRefreshCell(ScrollerDataType type, CellView cell)
|
{
|
if (type == ScrollerDataType.Header)
|
{
|
var _cell = cell.GetComponent<FairySiegeSpringAwardHeaderCell>();
|
_cell?.Display(cell.index);
|
}
|
else
|
{
|
var _cell = cell.GetComponent<FairySiegeSpringAwardNormalCell>();
|
_cell?.Display(cell.index);
|
}
|
}
|
}
|
}
|