using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class FairySiegeSpringPassAllAwardCell : CellView
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{
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[SerializeField] List<FairySiegeSpringPassAllAwardItem> commonGetItems = new List<FairySiegeSpringPassAllAwardItem>();
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[SerializeField] HorizontalLayoutGroup horizontalLayout;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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public void Display(int rowIndex)
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{
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var dict = model.totalSpringShowItems;
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var list = dict.Keys.ToList();
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int rowCount = (int)Mathf.Ceil((float)list.Count / 5);
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horizontalLayout.childAlignment = rowCount > 1 ? TextAnchor.MiddleLeft : TextAnchor.MiddleCenter;
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for (int i = 0; i < commonGetItems.Count; i++)
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{
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int index = rowIndex * 5 + i;
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if (index < list.Count)
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{
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int itemId = list[index];
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commonGetItems[i].Display(itemId);
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commonGetItems[i].SetActive(true);
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}
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else
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{
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commonGetItems[i].SetActive(false);
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}
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}
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}
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}
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}
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