少年修仙传客户端代码仓库
lcy
2025-05-08 1314c3b3c14cd520bbb8569b5f98d68933a22cd3
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class FairySiegeSpringPassAllAwardCell : CellView
    {
        [SerializeField] List<FairySiegeSpringPassAllAwardItem> commonGetItems = new List<FairySiegeSpringPassAllAwardItem>();
        [SerializeField] HorizontalLayoutGroup horizontalLayout;
        FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
 
        public void Display(int rowIndex)
        {
            var dict = model.totalSpringShowItems;
            var list = dict.Keys.ToList();
            int rowCount = (int)Mathf.Ceil((float)list.Count / 5);
            horizontalLayout.childAlignment = rowCount > 1 ? TextAnchor.MiddleLeft : TextAnchor.MiddleCenter;
 
            for (int i = 0; i < commonGetItems.Count; i++)
            {
                int index = rowIndex * 5 + i;
                if (index < list.Count)
                {
                    int itemId = list[index];
                    commonGetItems[i].Display(itemId);
                    commonGetItems[i].SetActive(true);
                }
                else
                {
                    commonGetItems[i].SetActive(false);
                }
            }
        }
    }
}