using UnityEngine;
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namespace vnxbqy.UI
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{
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public class FairySiegeSwitchGroupWin : Window
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{
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[SerializeField] ScrollerController scroller;
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FairySiegeActModel model { get { return ModelCenter.Instance.GetModel<FairySiegeActModel>(); } }
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#region Build-in
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protected override void AddListeners()
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{
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}
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protected override void BindController()
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{
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}
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protected override void OnPreOpen()
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{
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scroller.OnRefreshCell += OnRefreshCell;
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}
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protected override void OnPreClose()
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{
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scroller.OnRefreshCell -= OnRefreshCell;
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}
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protected override void OnAfterOpen()
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{
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CreateScroller();
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell.GetComponent<FairySiegeSwitchGroupCell>();
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_cell?.Display(cell.index);
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}
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private void CreateScroller()
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{
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scroller.Refresh();
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var switchGroupList = model.GetSwitchGroupList();
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foreach (var item in switchGroupList)
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{
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scroller.AddCell(ScrollerDataType.Header, item);
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}
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scroller.Restart();
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scroller.JumpIndex(model.JumpToMySwitchGroupIndex());
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}
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}
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}
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