using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using LitJson;
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using System.Text.RegularExpressions;
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using System.Collections;
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namespace vnxbqy.UI
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{
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public class PackModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
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{
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public static string StrengthAttrShift_RecordKey = "";
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public const string RecordKnapsackTitle = "RecordKnapsackTitle";
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Dictionary<int, int> DrugToDungeonDict { get; set; } //key 丹药ID,value副本ID
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Dictionary<int, int[]> DungeonToDrugDict { get; set; } //key 副本ID,value丹药ID列表
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public List<AttrFruitConfig> makeDruglist { get; private set; }
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Dictionary<int, Dictionary<int, int>> decomposeAttrDict = new Dictionary<int, Dictionary<int, int>>();
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string RoleEquipLocalSave = "";
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List<int> LocalSavePlaceArray { get; set; }
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Dictionary<int, List<int>> sharedUseCountItemDict { get; set; }
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bool isUpdatePlayerLv = false;
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AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
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ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
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public int lsItemID = 150; //可兑换的灵石物品ID
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int lsItemCnt = 0;
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List<string> commonShowAwardEvents = new List<string>();
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public int[] autoUseItemIDs;
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UIEffect lingshiEffect; //灵石特效
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public override void Init()
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{
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ParseConfig();
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SysNotifyMgr.Instance.sysNotifyEvent += RefreshSysInfo;
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List<DungeonOpenTimeConfig> dungeonlist = DungeonOpenTimeConfig.GetValues();
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if (dungeonlist != null)
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{
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//DrugToDungeonDict = new Dictionary<int, int>();
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DungeonToDrugDict = new Dictionary<int, int[]>();
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for (int i = 0; i < dungeonlist.Count; i++)
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{
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int[] drugIdlist = dungeonlist[i].ElixirHint;
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if (drugIdlist != null && drugIdlist.Length > 0)
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{
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DungeonToDrugDict.Add(dungeonlist[i].DataMapID, drugIdlist);
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//for (int j = 0; j < drugIdlist.Length; j++)
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//{
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// DrugToDungeonDict.Add(drugIdlist[j], dungeonlist[i].DataMapID);
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//}
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}
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}
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}
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makeDruglist = new List<AttrFruitConfig>();
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List<AttrFruitConfig> fruitlist = AttrFruitConfig.GetValues();
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for (int i = 0; i < fruitlist.Count; i++)
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{
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if (fruitlist[i].FuncID == 2)
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{
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makeDruglist.Add(fruitlist[i]);
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}
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}
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StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
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SetDevourEquipPlace();
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decomposeAttrDict.Clear();
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List<EquipDeComposeConfig> decomlist = EquipDeComposeConfig.GetValues();
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for (int i = 0; i < decomlist.Count; i++)
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{
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JsonData attrData = JsonMapper.ToObject(decomlist[i].Attr);
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Dictionary<int, int> attrDict = new Dictionary<int, int>();
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decomposeAttrDict.Add(decomlist[i].LV, attrDict);
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foreach (var id in attrData.Keys)
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{
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attrDict.Add(int.Parse(id), int.Parse(attrData[id].ToString()));
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}
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}
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FuncConfigConfig equipDecompose = FuncConfigConfig.Get("EquipDevourCount");
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minDecomposeNum = int.Parse(equipDecompose.Numerical1);
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defaultUnSelectlist = ConfigParse.GetMultipleStr<int>(equipDecompose.Numerical2);
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FuncConfigConfig ShareUseCntItem = FuncConfigConfig.Get("ShareUseCntItem");
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sharedUseCountItemDict = new Dictionary<int, List<int>>();
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JsonData shareUseJson = JsonMapper.ToObject(ShareUseCntItem.Numerical1);
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if (shareUseJson.IsArray)
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{
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for (int i = 0; i < shareUseJson.Count; i++)
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{
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var idListJson = shareUseJson[i];
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var idlist = new List<int>();
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sharedUseCountItemDict.Add(i, idlist);
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foreach (var id in idListJson)
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{
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idlist.Add(int.Parse(id.ToString()));
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}
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}
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}
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ParseItemCount();
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autoUseItemIDs = JsonMapper.ToObject<int[]>(FuncConfigConfig.Get("ItemTipsNum").Numerical2);
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}
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public Dictionary<int, string> textCountShow = new Dictionary<int, string>();
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public int[] textCountShow2;
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public List<int> gameCashShow = new List<int>();
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public void ParseItemCount()
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{
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var textConfig = FuncConfigConfig.Get("ItemCountShow");
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var json = JsonMapper.ToObject(textConfig.Numerical1);
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foreach (var key in json.Keys)
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{
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var itemID = int.Parse(key);
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textCountShow[itemID] = json[key].ToString();
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}
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textCountShow2 = JsonMapper.ToObject<int[]>(textConfig.Numerical2);
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gameCashShow = JsonMapper.ToObject<List<int>>(textConfig.Numerical3);
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}
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private void OnFuncStateChangeEvent(int id)
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{
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if (id == (int)FuncOpenEnum.EquipDecompose)
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{
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EquipDecomRedCtrl();
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}
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}
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public void OnBeforePlayerDataInitialize()
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{
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GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
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PlayerDatas.Instance.playerDataRefreshEvent -= UpdatePlayerLv;
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LocalSave.DeleteKey(RecordKnapsackTitle);
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cacheMapId = 0;
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playerPackDict.Clear();
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itemDayUseCntDict.Clear();
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itemSumUseCntDict.Clear();
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itemGUIDDict.Clear();
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isPlayBetterEquipEffect = false;
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colorType = EquipColorType.Orange;
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decomposeLv = 1;
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decomposeExp = 0;
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decomposeProgress = 0;
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isAutoDecompose = false;
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}
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public void OnAfterPlayerDataInitialize()
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{
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}
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public void OnPlayerLoginOk()
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{
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ItemOperateUtility.Instance.RequestWarehouseData();
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EquipDecomRedCtrl();
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RoleEquipLocalSave = StringUtility.Contact("RoleEquipLocalSave", PlayerDatas.Instance.baseData.PlayerID);
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StrengthAttrShift_RecordKey = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "StrengthAttrShift");
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if (LocalSave.GetIntArray(RoleEquipLocalSave) != null)
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{
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LocalSavePlaceArray = LocalSave.GetIntArray(RoleEquipLocalSave).ToList();
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}
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else
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{
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LocalSavePlaceArray = null;
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}
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GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
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PlayerDatas.Instance.playerDataRefreshEvent += UpdatePlayerLv;
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isUpdatePlayerLv = true;
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FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
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}
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private void RefreshSysInfo(string key, ArrayList infolist)
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{
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if (key != "GetMoney") return;
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if (ItemLogicUtility.Instance.hidePickItem)
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return;
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if (PlayerDatas.Instance.baseData.LV < 3)
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return;
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var type = 0;
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int.TryParse(infolist[0].ToString(), out type);
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if (type == 1)
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{
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Vector3 pos = new Vector3(-100, 0, 0);
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Vector3 rot = new Vector3(0, 0, 0);
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if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
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{
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pos = new Vector3(0, 50, 0);
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rot = new Vector3(180, 180, 0);
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}
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EffectMgr.Instance.PlayUIEffect(1204, 3000, WindowCenter.Instance.uiRoot.tipsCanvas, pos, rot, false);
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}
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else if (type == 2)
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{
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Vector3 pos = new Vector3(-100, 0, 0);
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Vector3 rot = new Vector3(0, 0, 0);
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if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
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{
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pos = new Vector3(150, 50, 0);
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rot = new Vector3(180, 180, 0);
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}
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lingshiEffect = EffectMgr.Instance.PlayUIEffect(1158, 3000, WindowCenter.Instance.uiRoot.tipsCanvas, pos, rot, false);
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}
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}
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public override void UnInit()
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{
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FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
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SysNotifyMgr.Instance.sysNotifyEvent -= RefreshSysInfo;
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}
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public event Action<PackType> refrechPackEvent; //刷新整个背包数据
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public event Action<PackType, int, int> refreshItemCountEvent; // 慎用会卡(单个)最新物品数量刷新(旧的弃用)在得到新物品、物品数量的改变,清理该物品时均会触发 int 位置索引 int物品id
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public event Action<PackType> gridRefreshEvent; //背包空格刷新
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public event Action<PackType, int, int> itemCntAddEvent; //物品数量增加 int 位置索引 int物品id
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public event Action<PackType, int, int> itemCntReduceEvent; //物品数量减少的改变 int 位置索引 int物品id
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public event Action<int, int> useItemSuccessEvent; //物品使用成功 int 位置索引 int物品id
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public event Action<int> refreshItemDayUseCountEvent; //刷新物品每日使用数量
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public event Action<int> refreshItemSumUseCountEvent; //刷新物品总使用数量
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public bool isPlayBetterEquipEffect { get; set; } //整理背包时是否播放特效
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#region 接收服务端数据
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private Dictionary<PackType, SinglePack> playerPackDict = new Dictionary<PackType, SinglePack>();
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private Dictionary<string, ItemModel> itemGUIDDict = new Dictionary<string, ItemModel>();
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public void UpdatePack(H0725_tagRolePackRefreshEx packInfo)
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{
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SetLookIndex(null);
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var packType = (PackType)packInfo.PackType;
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if (!playerPackDict.ContainsKey(packType))
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{
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playerPackDict.Add(packType, new SinglePack(packType));
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}
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if (isPlayBetterEquipEffect)
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{
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ItemLogicUtility.Instance.ClearSortedBetterEquip();
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}
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for (int i = 0; i < packInfo.ItemCount; i++)
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{
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var itemInfo = new ItemInfo(packInfo.ItemInfo[i]);
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var item = playerPackDict[packType].UpdateItem(itemInfo);
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AddItemGUIDDict(item, false);
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if (isPlayBetterEquipEffect)
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{
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ItemLogicUtility.Instance.SetBagSortBetterEquipList(GetItemByGuid(itemInfo.guid));
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}
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}
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if (refrechPackEvent != null)
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{
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refrechPackEvent(packType);
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}
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UpdatePackRedpoint(packType);
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}
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public void UpdateItem(H0704_tagRolePackRefresh serverItem)
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{
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isPlayBetterEquipEffect = false;
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SetLookIndex(null);
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PackType type = (PackType)serverItem.PackType;
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if (!playerPackDict.ContainsKey(type))
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{
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playerPackDict.Add(type, new SinglePack(type));
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}
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var showNewItem = false;
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if (itemGUIDDict.ContainsKey(serverItem.ItemGUID))
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{
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var prePack = itemGUIDDict[serverItem.ItemGUID].packType;
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var preAuction = itemGUIDDict[serverItem.ItemGUID].isAuction;
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var nowPackType = type;
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var nowAcution = serverItem.IsBind == 1;
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showNewItem = preAuction != nowAcution || prePack != nowPackType;
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}
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else
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{
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showNewItem = true;
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}
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var itemInfo = new ItemInfo(serverItem);
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var item = playerPackDict[type].UpdateItem(itemInfo);
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AddItemGUIDDict(item, showNewItem);
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if (refreshItemCountEvent != null)
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{
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refreshItemCountEvent(type, itemInfo.index, itemInfo.itemId);
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}
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if (itemCntAddEvent != null)
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{
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itemCntAddEvent(type, itemInfo.index, itemInfo.itemId);
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}
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if (type == PackType.Equip)
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{
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if (ItemLogicUtility.Instance.IsRealmEquip(itemInfo.itemId))
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{
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ItemOperateUtility.Instance.ShowPutOnNewEquipRemind(itemInfo.itemId);
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}
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}
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UpdatePackRedpoint(type);
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//EquipDecomRedCtrl();
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m_CheckEquipDecomRedCtrl = true;
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AutoUseItem(itemInfo.itemId, serverItem.ItemGUID);
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}
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bool m_CheckEquipDecomRedCtrl = false;
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void CheckEquipDecomRedCtrl()
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{
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if (m_CheckEquipDecomRedCtrl)
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{
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EquipDecomRedCtrl();
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m_CheckEquipDecomRedCtrl = false;
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}
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}
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public void UpdateUnlockedGridCount(H0724_tagRolePackCanUseCount useCount)
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{
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PackType type = (PackType)useCount.PackType;
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if (!playerPackDict.ContainsKey(type))
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{
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playerPackDict.Add(type, new SinglePack(type));
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}
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playerPackDict[type].SetOpenGridCount(useCount.CanUseCount);
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if (gridRefreshEvent != null)
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{
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gridRefreshEvent(type);
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}
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UpdatePackRedpoint(type);
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}
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public void RefreshItemCount(H0707_tagItemCountRefresh refresh)
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{
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SetLookIndex(null);
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isPlayBetterEquipEffect = false;
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PackType type = (PackType)refresh.PackType;
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SinglePack singlePack = null;
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playerPackDict.TryGetValue(type, out singlePack);
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if (singlePack != null)
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{
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ItemModel itemModel = singlePack.GetItemByIndex(refresh.ItemIndex);
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if (itemModel != null)
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{
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bool isAddItemCount = false;
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if (refresh.ItemCount > itemModel.count)
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{
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isAddItemCount = true;
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}
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itemModel.RefreshCount(refresh.ItemCount);
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if (isAddItemCount)
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{
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if (itemCntAddEvent != null)
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{
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itemCntAddEvent(type, itemModel.gridIndex, itemModel.itemId);
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}
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ItemLogicUtility.Instance.RecommendItem(itemModel);
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ItemLogicUtility.Instance.RefreshPickItem(type, itemModel.itemId.ToString());
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}
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else
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{
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if (itemCntReduceEvent != null)
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{
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itemCntReduceEvent(type, itemModel.gridIndex, itemModel.itemId);
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}
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}
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if (refreshItemCountEvent != null)
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{
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refreshItemCountEvent(type, itemModel.gridIndex, itemModel.itemId);
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}
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UpdateLSRedpoint(type, itemModel.itemId);
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}
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}
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}
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public void ClearPack(H0711_tagClearItemPack clearPack)
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{
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PackType type = (PackType)clearPack.PackIndex;
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SinglePack singlePack = null;
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playerPackDict.TryGetValue(type, out singlePack);
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if (singlePack != null)
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{
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singlePack.Clear();
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}
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}
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public void RemoveItem(H0709_tagClearItem clearItem)
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{
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isPlayBetterEquipEffect = false;
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SetLookIndex(null);
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PackType type = (PackType)clearItem.PackType;
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SinglePack singlePack = null;
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playerPackDict.TryGetValue(type, out singlePack);
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string guid = "";
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if (singlePack != null)
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{
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ItemModel itemModel = singlePack.GetItemByIndex(clearItem.ItemIndex);
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guid = itemModel.guid;
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int itemId = itemModel.itemId;
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DeleteItemDictByGUID(type, itemModel.guid);
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singlePack.RemoveItem(clearItem.ItemIndex);
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if (refreshItemCountEvent != null)
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{
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refreshItemCountEvent(type, clearItem.ItemIndex, itemId);
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}
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if (itemCntReduceEvent != null)
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{
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itemCntReduceEvent(type, clearItem.ItemIndex, itemId);
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}
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}
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UpdatePackRedpoint(type);
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m_CheckEquipDecomRedCtrl = true;
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//EquipDecomRedCtrl();
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if (GetItemByGuid(guid) == null)
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{
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KnapsackTimeCDMgr.Instance.UnRegister(guid);
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}
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}
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public void PackResetOk(H0316_tagPackResetOK packreset)
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{
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ItemLogicUtility.Instance.isPackResetOk = true;
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}
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public void UseItemSuccess(H0706_tagUseItemSuccess success)
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{
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isPlayBetterEquipEffect = false;
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SetLookIndex(null);
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if (success.PlayerID != PlayerDatas.Instance.baseData.PlayerID)
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{
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return;
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}
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MakeUseItemSuccess(success.ItemIndex, (int)success.ItemID);
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switch (success.ItemID)
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{
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case 221:
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if (WindowCenter.Instance.IsOpen<KnapSackWin>())
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{
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WindowCenter.Instance.Close<KnapSackWin>();
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}
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break;
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}
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if (useItemSuccessEvent != null)
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{
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useItemSuccessEvent(success.ItemIndex, (int)success.ItemID);
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}
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}
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void AutoUseItem(int itemID, string guid)
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{
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if (autoUseItemIDs.Contains(itemID))
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{
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ItemOperateUtility.Instance.GotoUseItem(guid);
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}
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}
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private void MakeUseItemSuccess(int index, int id)
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{
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ItemConfig itemConfig = ItemConfig.Get(id);
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if (itemConfig.CDType != 0)
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{
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var items = GetItems(PackType.Item, new SinglePack.FilterParams()
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{
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itemTypes = new List<int>() { (int)ItemType.Buff }
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});
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for (int i = 0; i < items.Count; i++)
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{
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if (ItemLogicUtility.Instance.drugIDs.Contains(items[i].itemId))
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{
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itemConfig = ItemConfig.Get(items[i].itemId);
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float configCdTime = (float)Math.Round((double)itemConfig.CDTime / 1000, 1);
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KnapsackTimeCDMgr.Instance.Register(items[i].guid, items[i].itemId, configCdTime);
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}
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}
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}
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}
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void AddItemGUIDDict(ItemModel itemModel, bool showNewItem)
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{
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itemGUIDDict[itemModel.guid] = itemModel;
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GetItemEventCtrl(itemModel, showNewItem);
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}
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void DeleteItemDictByGUID(PackType type, string guid)
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{
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if (itemGUIDDict.ContainsKey(guid))
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{
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if (itemGUIDDict[guid].packType == type)
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{
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itemGUIDDict.Remove(guid);
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}
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}
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}
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/// <summary>
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/// 物品每日使用的次数
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/// </summary>
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private Dictionary<int, int> itemDayUseCntDict = new Dictionary<int, int>();
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public void UpdateItemUseCnt(HA809_tagMCItemDayUseCntInfo useCntInfo)
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{
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for (int i = 0; i < useCntInfo.Count; i++)
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{
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int itemId = (int)useCntInfo.ItemUseCntList[i].ItemID;
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int cnt = useCntInfo.ItemUseCntList[i].UseCnt;
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if (!itemDayUseCntDict.ContainsKey(itemId))
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{
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itemDayUseCntDict.Add(itemId, cnt);
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}
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else
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{
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itemDayUseCntDict[itemId] = cnt;
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}
|
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if (refreshItemDayUseCountEvent != null)
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{
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refreshItemDayUseCountEvent(itemId);
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}
|
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}
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}
|
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private Dictionary<int, int> itemSumUseCntDict = new Dictionary<int, int>();
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public void UpdateItemSumUseCnt(HA339_tagMCAttrFruitEatCntList useCntInfo)
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{
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for (int i = 0; i < useCntInfo.count; i++)
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{
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int itemId = (int)useCntInfo.EatCntList[i].ItemID;
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int cnt = (int)useCntInfo.EatCntList[i].EatCnt;
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if (!itemSumUseCntDict.ContainsKey(itemId))
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{
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itemSumUseCntDict.Add(itemId, cnt);
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}
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else
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{
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itemSumUseCntDict[itemId] = cnt;
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}
|
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if (refreshItemSumUseCountEvent != null)
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{
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refreshItemSumUseCountEvent(itemId);
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}
|
}
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}
|
|
#endregion
|
|
#region 玩家装备特殊逻辑
|
public Dictionary<int, Dictionary<int, int>> spiritWeaponPathIds { get; private set; }
|
public Dictionary<int, int> wingsGetPathIdDict { get; private set; }
|
public Dictionary<int, List<int>> dungeonUseDict { get; private set; }
|
void ParseConfig()
|
{
|
FuncConfigConfig funcConfig = FuncConfigConfig.Get("WingYuPeiHQTJ");
|
spiritWeaponPathIds = new Dictionary<int, Dictionary<int, int>>();
|
var splits = funcConfig.Numerical3.Split('|');
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for (int i = 0; i < splits.Length; i++)
|
{
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var tempString = splits[i];
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var matches = Regex.Matches(tempString.Trim(), "\\d+");
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var equipPlace = int.Parse(matches[0].Value);
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var job = int.Parse(matches[1].Value);
|
var itemId = int.Parse(matches[2].Value);
|
|
if (!spiritWeaponPathIds.ContainsKey(equipPlace))
|
{
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spiritWeaponPathIds[equipPlace] = new Dictionary<int, int>();
|
}
|
|
spiritWeaponPathIds[equipPlace][job] = itemId;
|
}
|
|
FuncConfigConfig copyItemBulletWindow = FuncConfigConfig.Get("CopyItemBulletWindow");
|
JsonData copyWinData = JsonMapper.ToObject(copyItemBulletWindow.Numerical1);
|
dungeonUseDict = new Dictionary<int, List<int>>();
|
foreach (var dungeonId in copyWinData.Keys)
|
{
|
List<int> idlist = new List<int>();
|
dungeonUseDict.Add(int.Parse(dungeonId), idlist);
|
if (copyWinData[dungeonId].IsArray)
|
{
|
JsonData useData = copyWinData[dungeonId];
|
for (int i = 0; i < useData.Count; i++)
|
{
|
idlist.Add(int.Parse(useData[i].ToString()));
|
}
|
}
|
}
|
|
lsItemCnt = int.Parse(FuncConfigConfig.Get("LingshiShowCount").Numerical1);
|
var config = FuncConfigConfig.Get("CommonShowAwards");
|
commonShowAwardEvents = JsonMapper.ToObject<List<string>>(config.Numerical1);
|
|
}
|
|
public int GetRoleEquipPathId(int equipPlace)
|
{
|
int playerJob = PlayerDatas.Instance.baseData.Job;
|
switch ((RoleEquipType)equipPlace)
|
{
|
case RoleEquipType.Guard:
|
case RoleEquipType.PeerlessWeapon1:
|
case RoleEquipType.PeerlessWeapon2:
|
case RoleEquipType.Wing:
|
return spiritWeaponPathIds[equipPlace][playerJob];
|
default:
|
return 0;
|
}
|
}
|
|
private void UpdateSecond()
|
{
|
if (isUpdatePlayerLv)
|
{
|
isUpdatePlayerLv = false;
|
}
|
CheckEquipDecomRedCtrl();
|
}
|
|
private void UpdatePlayerLv(PlayerDataType type)
|
{
|
if (type != PlayerDataType.LV) return;
|
|
isUpdatePlayerLv = true;
|
}
|
|
#endregion
|
|
|
private void GetItemEventCtrl(ItemModel itemModel, bool showNewItem)
|
{
|
if (showNewItem)
|
{
|
bool isOverdue = false;
|
if (itemModel.config.ExpireTime > 0)
|
{
|
ItemCDCool cool = KnapsackTimeCDMgr.Instance.GetItemCoolById(itemModel.guid);
|
switch ((ItemTimeType)itemModel.config.EndureReduceType)
|
{
|
case ItemTimeType.EquipedTime:
|
List<int> itemEffectTime = itemModel.GetUseData((int)ItemUseDataKey.createTime);
|
if (itemEffectTime != null && itemEffectTime[0] != 0)
|
{
|
if (cool == null || cool.GetRemainTime() <= 0)
|
{
|
isOverdue = true;
|
}
|
}
|
break;
|
|
case ItemTimeType.RealityTime:
|
if (cool == null || cool.GetRemainTime() <= 0)
|
{
|
isOverdue = true;
|
}
|
break;
|
|
}
|
}
|
|
if (!isOverdue)
|
{
|
ItemLogicUtility.Instance.RecommendItem(itemModel);
|
ItemLogicUtility.Instance.OnGetEquip(itemModel);
|
ItemLogicUtility.Instance.RefreshPickItem(itemModel.packType, itemModel.itemId.ToString());
|
}
|
}
|
|
}
|
|
/// <summary>
|
/// 得到某个包裹的所有数据
|
/// </summary>
|
/// <param name="type"></param>
|
/// <returns></returns>
|
public SinglePack GetSinglePack(PackType type)
|
{
|
SinglePack singlePack = null;
|
playerPackDict.TryGetValue(type, out singlePack);
|
return singlePack;
|
}
|
|
public void UnLockPackGrid(int chooseGridCount, PackType type)
|
{
|
var singlePack = GetSinglePack(type);
|
int openCount = chooseGridCount - singlePack.unlockedGridCount;
|
int index = 0;
|
switch (type)
|
{
|
case PackType.Item:
|
index = chooseGridCount - GeneralDefine.initBagGridCount;
|
break;
|
case PackType.Warehouse:
|
index = chooseGridCount - GeneralDefine.initDepotGridCount;
|
break;
|
}
|
|
itemTipsModel.SetExtendGirdModel(openCount, index, type);
|
WindowCenter.Instance.Open<ExtendWin>();
|
}
|
|
public ItemModel GetItemByGuid(string guid)
|
{
|
if (string.IsNullOrEmpty(guid))
|
{
|
return null;
|
}
|
|
ItemModel itemModel = null;
|
itemGUIDDict.TryGetValue(guid, out itemModel);
|
return itemModel;
|
}
|
|
public ItemModel GetItemByIndex(PackType type, int index)
|
{
|
ItemModel itemModel = null;
|
if (playerPackDict.ContainsKey(type))
|
{
|
itemModel = playerPackDict[type].GetItemByIndex(index);
|
}
|
return itemModel;
|
}
|
|
/// <summary>
|
/// 获取指定背包内 指定ID的所有物品
|
/// </summary>
|
/// <param name="type"></param>
|
/// <param name="id"></param>
|
/// <param name="includeAuction"></param>
|
/// <returns></returns>
|
public List<ItemModel> GetItemsById(PackType type, int id, bool includeAuction = true)
|
{
|
if (playerPackDict.ContainsKey(type))
|
{
|
var singlePack = playerPackDict[type];
|
return singlePack.GetItemsById(id, includeAuction);
|
}
|
else
|
{
|
return null;
|
}
|
}
|
|
/// <summary>
|
/// 获取指定背包内指定ID的一个物品
|
/// </summary>
|
/// <param name="type"></param>
|
/// <param name="id"></param>
|
/// <param name="includeAuction"></param>
|
/// <returns></returns>
|
public ItemModel GetItemByID(PackType type, int id, bool includeAuction = true)
|
{
|
if (playerPackDict.ContainsKey(type))
|
{
|
var singlePack = playerPackDict[type];
|
return singlePack.GetItemByID(id, includeAuction);
|
}
|
else
|
{
|
return null;
|
}
|
}
|
|
public List<ItemModel> GetItems(PackType packType, SinglePack.FilterParams param)
|
{
|
if (playerPackDict.ContainsKey(packType))
|
{
|
return playerPackDict[packType].GetItems(param);
|
}
|
else
|
{
|
return null;
|
}
|
}
|
|
//通过id找物品,注意检查是否指定背包
|
public string GetItemGUIDByID(int itemId, bool includeAuction = true, PackType packType = PackType.Item)
|
{
|
string guid = string.Empty;
|
foreach (var key in itemGUIDDict.Keys)
|
{
|
if (!includeAuction && itemGUIDDict[key].isAuction)
|
{
|
continue;
|
}
|
|
if (itemGUIDDict[key].itemId == itemId && packType == itemGUIDDict[key].packType)
|
{
|
guid = key;
|
return guid;
|
}
|
}
|
|
return guid;
|
}
|
|
/// <summary>
|
/// 得到ID相同的物品数量
|
/// </summary>
|
/// <param name="type"></param>
|
/// <param name="id"></param>
|
/// <returns></returns>
|
public int GetItemCountByID(PackType type, int id, bool includeAuction = true)
|
{
|
int count = 0;
|
var singlePack = GetSinglePack(type);
|
if (singlePack != null)
|
{
|
count = singlePack.GetCountById(id, includeAuction);
|
}
|
|
return count;
|
}
|
|
public int GetEmptyGridCount(PackType type)
|
{
|
int count = 0;
|
SinglePack singlePack = GetSinglePack(type);
|
if (singlePack != null)
|
{
|
count = singlePack.GetEmptyGridCount();
|
}
|
|
return count;
|
}
|
|
public bool TryGetShareNumItem(int itemId, out List<int> idlist)
|
{
|
idlist = new List<int>();
|
foreach (var list in sharedUseCountItemDict.Values)
|
{
|
if (list.Contains(itemId))
|
{
|
idlist = list;
|
return true;
|
}
|
}
|
return false;
|
}
|
|
/// <summary>
|
/// 得到物品今日使用次数
|
/// </summary>
|
/// <param name="itemId"></param>
|
/// <returns></returns>
|
public int GetItemUsedTimesToday(int itemId)
|
{
|
int useCnt = 0;
|
List<int> shareIdlist = null;
|
bool isShare = TryGetShareNumItem(itemId, out shareIdlist);
|
if (isShare)
|
{
|
foreach (var id in shareIdlist)
|
{
|
int singleUseCnt = 0;
|
itemDayUseCntDict.TryGetValue(id, out singleUseCnt);
|
useCnt += singleUseCnt;
|
}
|
}
|
else
|
{
|
itemDayUseCntDict.TryGetValue(itemId, out useCnt);
|
}
|
return useCnt;
|
}
|
|
/// <summary>
|
/// 得到物品总使用次数
|
/// </summary>
|
/// <param name="itemId"></param>
|
/// <returns></returns>
|
public int GetItemTotalUsedTimes(int itemId)
|
{
|
int useCnt = 0;
|
List<int> shareIdlist = null;
|
bool isShare = TryGetShareNumItem(itemId, out shareIdlist);
|
if (isShare)
|
{
|
foreach (var id in shareIdlist)
|
{
|
int singleUseCnt = 0;
|
itemDayUseCntDict.TryGetValue(id, out singleUseCnt);
|
useCnt += singleUseCnt;
|
}
|
}
|
else
|
{
|
itemSumUseCntDict.TryGetValue(itemId, out useCnt);
|
}
|
return useCnt;
|
}
|
|
public void GotoWashAttributePoint(string guid)
|
{
|
ItemModel itemModel = GetItemByGuid(guid);
|
if (itemModel == null) return;
|
|
WashAttrPointWin.itemModel = itemModel;
|
WindowCenter.Instance.Open<WashAttrPointWin>();
|
}
|
|
#region 红点逻辑判断
|
|
const int ITEMPACK_REDKEY = 102011003;
|
Redpoint redpointItemPack = new Redpoint(MainRedDot.RedPoint_BagFuncKey, ITEMPACK_REDKEY);
|
|
const int LS_REDKEY = 102011015;
|
Redpoint redpointLS = new Redpoint(MainRedDot.RedPoint_BagFuncKey, LS_REDKEY);
|
|
private void UpdateLSRedpoint(PackType type, int itemID)
|
{
|
var singlePack = GetSinglePack(type);
|
if (singlePack == null)
|
{
|
return;
|
}
|
if (type != PackType.Item) return;
|
if (itemID != lsItemID) return;
|
|
|
if (GetItemCountByID(PackType.Item, lsItemID) < lsItemCnt)
|
{
|
redpointLS.state = RedPointState.None;
|
}
|
else
|
{
|
redpointLS.state = RedPointState.Simple;
|
}
|
|
}
|
|
private void UpdatePackRedpoint(PackType type)
|
{
|
var singlePack = GetSinglePack(type);
|
if (singlePack == null)
|
{
|
return;
|
}
|
|
switch (type)
|
{
|
case PackType.Item:
|
if (singlePack.GetEmptyGridCount() <= 0)
|
{
|
redpointItemPack.state = RedPointState.Full;
|
SysNotifyMgr.Instance.ShowTip("BagFull");
|
}
|
else
|
{
|
redpointItemPack.state = RedPointState.None;
|
}
|
if (GetItemCountByID(PackType.Item, lsItemID) < lsItemCnt)
|
{
|
redpointLS.state = RedPointState.None;
|
}
|
else
|
{
|
redpointLS.state = RedPointState.Simple;
|
}
|
break;
|
case PackType.Warehouse:
|
if (singlePack.GetEmptyGridCount() <= 0)
|
{
|
MainRedDot.Instance.redPointDepotFunc.state = RedPointState.Full;
|
}
|
else
|
{
|
MainRedDot.Instance.redPointDepotFunc.state = RedPointState.None;
|
}
|
break;
|
}
|
}
|
|
const int PLAYERSUMSTAR_REDKEY = 102011002;
|
Redpoint redpointSTAR = new Redpoint(MainRedDot.RedPoint_BagFuncKey, PLAYERSUMSTAR_REDKEY);
|
|
public const int EquipDecompose_RedKey = 10205;
|
public Redpoint redpointEquipDecom = new Redpoint(MainRedDot.RedPoint_MainPackKey, EquipDecompose_RedKey);
|
public void EquipDecomRedCtrl()
|
{
|
if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.EquipDecompose))
|
{
|
return;
|
}
|
|
if (PlayerDatas.Instance.baseData.LV < devourRedpointLevel)
|
{
|
redpointEquipDecom.state = RedPointState.None;
|
return;
|
}
|
|
var canDevourItems = GetCanDevourModellist();
|
if (canDevourItems != null && canDevourItems.Count >= minDevourEquipNum)
|
{
|
redpointEquipDecom.state = RedPointState.Simple;
|
}
|
else
|
{
|
redpointEquipDecom.state = RedPointState.None;
|
}
|
}
|
#endregion
|
|
#region 查看某个位置的物品
|
public event Action lookEquipEvent;
|
private int _lookLineIndex = -1;
|
public int lookLineIndex { get { return _lookLineIndex; } private set { _lookLineIndex = value; } }
|
|
public string lookItemGUID { get; private set; }
|
|
public void SetLookIndex(string guid, int singleRowCount = 5)
|
{
|
if (string.IsNullOrEmpty(guid) || guid == "")
|
{
|
lookLineIndex = -1;
|
lookItemGUID = "";
|
}
|
else
|
{
|
int index = GetItemByGuid(guid).gridIndex;
|
lookLineIndex = index / singleRowCount;
|
lookItemGUID = guid;
|
}
|
|
if (lookEquipEvent != null)
|
{
|
lookEquipEvent();
|
}
|
}
|
|
public event Action RefreshBagEvent;
|
public void RefreshBagInfo()
|
{
|
if (RefreshBagEvent != null)
|
{
|
RefreshBagEvent();
|
}
|
}
|
#endregion
|
|
public void SetJumpToOneKeySell(Transform parent)
|
{
|
var goEffect = AchievementGuideEffectPool.Require(1);
|
goEffect.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one);
|
AchievementGoto.guideAchievementId = 0;
|
}
|
|
#region 物品使用快捷提示
|
|
private int cacheMapId = 0;
|
public event Action<PackType, string> itemUseAct;
|
private Dictionary<int, int> itemUseTypeDict = new Dictionary<int, int>(); //key SkillTypeID,value 使用物品的ID
|
private void OnStageLoadFinish()
|
{
|
itemUseTypeDict.Clear();
|
if (PlayerDatas.Instance.baseData.MapID == cacheMapId)
|
{
|
return;
|
}
|
|
cacheMapId = PlayerDatas.Instance.baseData.MapID;
|
UpdateDungeonDanUse();
|
UpdateDungeonUse();
|
SinglePack singlePack = GetSinglePack(PackType.Item);
|
foreach (int itemId in itemUseTypeDict.Values)
|
{
|
var modellist = singlePack.GetItemsById(itemId);
|
if (modellist.Count > 0)
|
{
|
ItemModel itemModel = modellist[0];
|
bool isExist = StatusMgr.Instance.IsExist(PlayerDatas.Instance.hero.ServerInstID, itemModel.config.AddSkill1);
|
DebugEx.Log("Buff是否存在" + isExist);
|
if (itemUseAct != null && !isExist)
|
{
|
itemUseAct(PackType.Item, itemModel.guid);
|
}
|
}
|
}
|
}
|
|
private void AddItemUseTypeDict(int id)
|
{
|
SkillConfig skillConfig = GetSkillConfig(id);
|
int itemCount = GetItemCountByID(PackType.Item, id);
|
if (skillConfig != null && itemCount > 0)
|
{
|
if (!itemUseTypeDict.ContainsKey(skillConfig.SkillTypeID))
|
{
|
itemUseTypeDict.Add(skillConfig.SkillTypeID, id);
|
}
|
else
|
{
|
SkillConfig preSkillConfig = GetSkillConfig(itemUseTypeDict[skillConfig.SkillTypeID]);
|
if (skillConfig.SkillLV > preSkillConfig.SkillLV)
|
{
|
itemUseTypeDict[skillConfig.SkillTypeID] = id;
|
}
|
}
|
}
|
}
|
|
private void UpdateDungeonDanUse()
|
{
|
int mapId = PlayerDatas.Instance.baseData.MapID;
|
int[] useDrugs = GetDrugIDListByDungeonID(mapId);
|
if (useDrugs == null) return;
|
|
for (int i = 0; i < useDrugs.Length; i++)
|
{
|
int id = useDrugs[i];
|
AddItemUseTypeDict(id);
|
}
|
}
|
|
private void UpdateDungeonUse()
|
{
|
int mapId = PlayerDatas.Instance.baseData.MapID;
|
if (!dungeonUseDict.ContainsKey(mapId)) return;
|
|
List<int> useIdlist = dungeonUseDict[mapId];
|
for (int i = 0; i < useIdlist.Count; i++)
|
{
|
int id = useIdlist[i];
|
AddItemUseTypeDict(id);
|
}
|
}
|
|
public SkillConfig GetSkillConfig(int itemId)
|
{
|
ItemConfig itemConfig = ItemConfig.Get(itemId);
|
SkillConfig skillConfig = SkillConfig.Get(itemConfig.AddSkill1);
|
return skillConfig;
|
}
|
|
public int GetDungeonIDByDrugID(int drugID)
|
{
|
int dungeonID = 0;
|
//DrugToDungeonDict.TryGetValue(drugID, out dungeonID);
|
return dungeonID;
|
}
|
|
public int[] GetDrugIDListByDungeonID(int dungeonID)
|
{
|
int[] drugIDlist = null;
|
DungeonToDrugDict.TryGetValue(dungeonID, out drugIDlist);
|
return drugIDlist;
|
}
|
#endregion
|
|
#region 判断物品是否达到使用上限
|
public bool IsReachUseLimit(string guid, out ulong count)
|
{
|
count = 0;
|
ItemModel itemModel = GetItemByGuid(guid);
|
if (itemModel == null) return false;
|
|
AttrFruitConfig fruitConfig = AttrFruitConfig.Get(itemModel.itemId);
|
int haveUseCnt = GetItemUsedTimesToday(itemModel.itemId);
|
int sumHaveUseCnt = GetItemTotalUsedTimes(itemModel.itemId);
|
count = (ulong)itemModel.count;
|
bool isReach = false;
|
int remainDayCnt = 0;
|
if (itemModel.config.MaxSkillCnt > 0)
|
{
|
remainDayCnt = itemModel.config.MaxSkillCnt - haveUseCnt;
|
if (itemModel.count > remainDayCnt)
|
{
|
count = (ulong)remainDayCnt;
|
}
|
}
|
|
int remainSumCnt = 0;
|
if (fruitConfig != null)
|
{
|
remainSumCnt = fruitConfig.basicUseLimit - sumHaveUseCnt;
|
if (remainSumCnt <= remainDayCnt && itemModel.count > remainSumCnt)
|
{
|
count = (ulong)remainSumCnt;
|
}
|
}
|
|
if (count < (ulong)itemModel.count)
|
{
|
isReach = true;
|
}
|
|
return isReach;
|
}
|
#endregion
|
|
#region 物品吞噬逻辑处理
|
public EquipColorType colorType { get; private set; }
|
public event Action<EquipColorType> RefreshColorSelectAct;
|
public event Action RefreshEquipDecomNumAct;
|
public int[] defaultUnSelectlist { get; private set; }
|
|
public int GetBetterEquipCount(List<ItemModel> itemModels)
|
{
|
if (itemModels.IsNullOrEmpty())
|
{
|
return 0;
|
}
|
|
var count = 0;
|
foreach (var item in itemModels)
|
{
|
if (ItemLogicUtility.Instance.IsFightUp(item.itemId, item.score) == 1)
|
{
|
count += item.count;
|
}
|
}
|
return count;
|
}
|
|
public void SetColorSelect(EquipColorType type)
|
{
|
colorType = type;
|
|
if (RefreshColorSelectAct != null)
|
{
|
RefreshColorSelectAct(type);
|
}
|
SendEquipDevourRecordQuest();
|
EquipDecomRedCtrl();
|
}
|
|
public List<int> devourPlacelist { get; private set; }
|
public int devourRedpointLevel { get; private set; }
|
public int minDevourEquipNum { get; private set; }
|
public void SetDevourEquipPlace()
|
{
|
devourPlacelist = new List<int>();
|
FuncConfigConfig funcConfig = FuncConfigConfig.Get("PetAbsorbType");
|
int[] placeArray = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical1);
|
for (int i = 0; i < placeArray.Length; i++)
|
{
|
devourPlacelist.Add(placeArray[i]);
|
}
|
devourRedpointLevel = int.Parse(funcConfig.Numerical2);
|
minDevourEquipNum = int.Parse(funcConfig.Numerical3);
|
}
|
|
List<ItemModel> devourModellist = new List<ItemModel>();
|
List<ItemModel> orderDevourModellist = new List<ItemModel>();
|
public List<ItemModel> GetDevourModellist()
|
{
|
SinglePack singlePack = GetSinglePack(PackType.Item);
|
if (singlePack == null) return null;
|
|
devourModellist.Clear();
|
orderDevourModellist.Clear();
|
foreach (var model in singlePack.GetAllItems().Values)
|
{
|
if (model.config.Type == 29)
|
{
|
devourModellist.Add(model);
|
}
|
else
|
{
|
if (devourPlacelist.Contains(model.config.EquipPlace))
|
{
|
if (GeneralDefine.equipDecomposeScreen.Contains(model.config.ItemColor))
|
{
|
devourModellist.Add(model);
|
}
|
}
|
}
|
|
}
|
orderDevourModellist.AddRange(devourModellist);
|
orderDevourModellist.Sort(CompareByColor);
|
return orderDevourModellist;
|
}
|
|
public int CompareByColor(ItemModel start, ItemModel next)
|
{
|
bool typeX = start.config.Type == 29 ? true : false;
|
bool typeY = next.config.Type == 29 ? true : false;
|
|
if (typeX.CompareTo(typeY) != 0) return -typeX.CompareTo(typeY);
|
|
int colorX = start.config.ItemColor;
|
int colorY = next.config.ItemColor;
|
if (colorX.CompareTo(colorY) != 0) return colorX.CompareTo(colorY);
|
|
int startIndex = devourModellist.IndexOf(start);
|
int nextIndex = devourModellist.IndexOf(next);
|
if (startIndex.CompareTo(nextIndex) != 0) return startIndex.CompareTo(nextIndex);
|
|
return 0;
|
}
|
|
public List<ItemModel> GetCanDevourModellist()
|
{
|
List<ItemModel> canDevourModellist = new List<ItemModel>();
|
SinglePack singlePack = GetSinglePack(PackType.Item);
|
if (singlePack == null || colorType == EquipColorType.None)
|
{
|
if (RefreshEquipDecomNumAct != null)
|
{
|
RefreshEquipDecomNumAct();
|
}
|
return null;
|
}
|
|
foreach (var model in singlePack.GetAllItems().Values)
|
{
|
if (model.config.Type == 29)
|
{
|
if (!defaultUnSelectlist.Contains(model.itemId))
|
{
|
canDevourModellist.Add(model);
|
}
|
}
|
else
|
{
|
if (IsCanDevour(model))
|
{
|
canDevourModellist.Add(model);
|
}
|
}
|
}
|
|
if (RefreshEquipDecomNumAct != null)
|
{
|
RefreshEquipDecomNumAct();
|
}
|
|
return canDevourModellist;
|
}
|
|
public bool IsCanDevour(ItemModel model)
|
{
|
if (devourPlacelist.Contains(model.config.EquipPlace))
|
{
|
if (GeneralDefine.equipDecomposeScreen.Contains(model.config.ItemColor))
|
{
|
var eatEquipConfig = PetEatEquipConfig.GetEquipColorAndEquipClass(model.config.ItemColor, model.config.LV);
|
if (eatEquipConfig == null) return false;
|
|
if (EquipControlConfig.Get(model.config.LV, 1).realm > PlayerDatas.Instance.baseData.realmLevel)
|
{
|
//bug:玩家挂机会打高境界怪,导致装备无法分解背包太满的情况
|
//境界大于玩家境界,且在指定颜色品质下的直接分解紫色以下装备
|
if (model.config.ItemColor <= (int)colorType && model.config.ItemColor <= 3)
|
{
|
return true;
|
}
|
}
|
|
//1. 非拍卖装备
|
//2. 装备品质小于等于当前选择的品质
|
//3. 非本职业的套装装备
|
//4. 非战斗力提升的装备
|
if (!model.isAuction && model.config.ItemColor <= (int)colorType
|
&& !(ItemLogicUtility.Instance.IsJobCompatibleItem(model.itemId)
|
&& model.config.ItemColor == 4 && model.config.SuiteiD != 0)
|
&& ItemLogicUtility.Instance.IsFightUp(model.itemId, model.score) != 1)
|
{
|
return true;
|
}
|
}
|
}
|
|
return false;
|
}
|
|
public bool IsMaxDecomLv(int decomLv, out int realLv)
|
{
|
realLv = decomLv;
|
var decomlist = EquipDeComposeConfig.GetValues();
|
if (decomLv > decomlist[decomlist.Count - 1].LV)
|
{
|
realLv = decomlist[decomlist.Count - 1].LV;
|
return true;
|
}
|
|
return false;
|
}
|
|
public List<ItemModel> selectDevourlist = new List<ItemModel>();
|
public void GetSelectDevourList()
|
{
|
selectDevourlist.Clear();
|
List<ItemModel> itemModels = GetCanDevourModellist();
|
if (itemModels != null)
|
{
|
selectDevourlist.AddRange(itemModels);
|
}
|
}
|
|
public void RefreshGetNewItem(ItemModel model)
|
{
|
if (model == null) return;
|
|
if (CheckIsReachDevourCondi(model))
|
{
|
selectDevourlist.Add(model);
|
if (RefreshEquipDecomNumAct != null)
|
{
|
RefreshEquipDecomNumAct();
|
}
|
}
|
}
|
|
public void AddSelectDevourModellist(ItemModel model)
|
{
|
selectDevourlist.Add(model);
|
if (RefreshEquipDecomNumAct != null)
|
{
|
RefreshEquipDecomNumAct();
|
}
|
}
|
|
public bool CheckIsReachDevourCondi(ItemModel model)
|
{
|
if (model.config.Type == 29)
|
{
|
if (!defaultUnSelectlist.Contains(model.itemId))
|
{
|
return true;
|
}
|
return false;
|
}
|
else
|
{
|
if (IsCanDevour(model))
|
{
|
return true;
|
}
|
|
}
|
return false;
|
}
|
|
public void RemoveSelectDevourModellist(ItemModel model)
|
{
|
if (selectDevourlist.Contains(model))
|
{
|
selectDevourlist.Remove(model);
|
}
|
if (RefreshEquipDecomNumAct != null)
|
{
|
RefreshEquipDecomNumAct();
|
}
|
}
|
|
public Dictionary<int, int> GetDecomAttrDictByLv(int decomLv)
|
{
|
if (decomposeAttrDict.ContainsKey(decomLv))
|
{
|
return decomposeAttrDict[decomLv];
|
}
|
|
return null;
|
}
|
|
public bool IsReachMinDecomposeNum()
|
{
|
List<ItemModel> itemModels = GetCanDevourModellist();
|
if (itemModels != null && itemModels.Count >= minDecomposeNum)
|
{
|
return true;
|
}
|
return false;
|
}
|
|
public void SendEquipdevourQuest(bool auto)
|
{
|
List<ItemModel> items = null;
|
if (auto)
|
{
|
items = GetCanDevourModellist();
|
}
|
else
|
{
|
items = selectDevourlist;
|
}
|
|
if (items == null || items.Count < minDecomposeNum || !ItemLogicUtility.Instance.isPackResetOk || SettingEffectMgr.Instance.isStartDecompose) return;
|
|
SettingEffectMgr.Instance.isStartDecompose = true;
|
isAutoDecompose = auto;
|
recordAutoDecomNum = Math.Min(items.Count, 100); //单次最多100件分解
|
var package = new CA32C_tagCMEquipDecompose();
|
var indexLists = new ushort[recordAutoDecomNum];
|
var idlist = new uint[recordAutoDecomNum];
|
for (int i = 0; i < recordAutoDecomNum; i++)
|
{
|
indexLists[i] = (ushort)items[i].gridIndex;
|
idlist[i] = (uint)items[i].itemId;
|
if ((items[i].config.EquipPlace == 0 && items[i].config.Type != 29))
|
{
|
return;
|
}
|
}
|
package.Count = (byte)indexLists.Length;
|
package.IndexList = indexLists;
|
package.ItemIDList = idlist;
|
package.IsAuto = (byte)(auto ? 1 : 0);
|
GameNetSystem.Instance.SendInfo(package);
|
}
|
|
public void SendEquipDevourRecordQuest()
|
{
|
var record = StringUtility.Contact((int)colorType + 1, 1, 1);
|
var decomSet = new CA32D_tagCMDecomposeSeting();
|
decomSet.Seting = uint.Parse(record);
|
GameNetSystem.Instance.SendInfo(decomSet);
|
}
|
|
public int decomposeLv { get; private set; }
|
public int decomposeExp { get; private set; }
|
public int decomposeProgress { get; private set; }
|
public int addDecomposeExp { get; private set; }
|
public int minDecomposeNum { get; private set; }
|
public bool isAutoDecompose { get; set; }
|
public int recordAutoDecomNum { get; private set; }
|
public DecomposeGetMatInfo[] getItems { get; private set; }
|
|
public event Action RefreshDecomAttrAct;
|
public void GetServerDecomposeSet(HA31C_tagMCEquipDecomposeInfo info)
|
{
|
addDecomposeExp = 0;
|
int realLv = info.LV + 1;
|
bool isMax = IsMaxDecomLv(realLv, out realLv);
|
if (realLv == decomposeLv)
|
{
|
addDecomposeExp = (int)info.Exp - decomposeExp;
|
}
|
else
|
{
|
for (int i = decomposeLv; i <= realLv; i++)
|
{
|
var deComposeConfig = EquipDeComposeConfig.Get(i);
|
if (i == decomposeLv)
|
{
|
addDecomposeExp = deComposeConfig.UpNeedExp - decomposeExp;
|
}
|
else if (i == realLv)
|
{
|
addDecomposeExp += (int)info.Exp;
|
}
|
else
|
{
|
addDecomposeExp += deComposeConfig.UpNeedExp;
|
}
|
}
|
}
|
|
decomposeLv = realLv;
|
decomposeExp = (int)info.Exp;
|
decomposeProgress = info.DecomposeCnt;
|
getItems = JsonMapper.ToObject<DecomposeGetMatInfo[]>(info.GetItemData);
|
|
if (info.Seting != 0)
|
{
|
string decomSetStr = info.Seting.ToString();
|
string colorStr = decomSetStr.Substring(0, 1);
|
colorType = (EquipColorType)(int.Parse(colorStr) - 1);
|
string lvStr = decomSetStr.Substring(1, decomSetStr.Length - 2);
|
}
|
if (RefreshDecomAttrAct != null)
|
{
|
RefreshDecomAttrAct();
|
}
|
}
|
/// <summary>
|
/// 设置获得炼丹材料的展示数据
|
/// </summary>
|
/// <param name="getMatInfos"></param>
|
/// <returns></returns>
|
private List<DecomposeGetMatInfo> getMatInfos = new List<DecomposeGetMatInfo>();
|
public List<DecomposeGetMatInfo> SetShowMatInfo()
|
{
|
getMatInfos.Clear();
|
int sumMatCnt = 0;
|
if (getItems != null)
|
{
|
for (int i = 0; i < getItems.Length; i++)
|
{
|
if (getItems[i].Count > 0)
|
{
|
sumMatCnt += getItems[i].Count;
|
}
|
else
|
{
|
sumMatCnt += 1;
|
}
|
}
|
}
|
|
if (sumMatCnt > 5)
|
{
|
for (int i = 0; i < getItems.Length; i++)
|
{
|
getMatInfos.Add(getItems[i]);
|
}
|
}
|
else
|
{
|
if (getItems != null)
|
{
|
for (int i = 0; i < getItems.Length; i++)
|
{
|
//if (getItems[i].Count > 0)
|
//{
|
// for (int j = 0; j < getItems[i].Count; j++)
|
// {
|
// DecomposeGetMatInfo matInfo = new DecomposeGetMatInfo();
|
// matInfo.ItemID = getItems[i].ItemID;
|
// matInfo.Count = 1;
|
// matInfo.IsSuite = getItems[i].IsSuite;
|
// matInfo.UserData = getItems[i].UserData;
|
// getMatInfos.Add(matInfo);
|
// }
|
//}
|
//else
|
{
|
getMatInfos.Add(getItems[i]);
|
}
|
}
|
}
|
}
|
return getMatInfos;
|
}
|
|
public enum EquipColorType
|
{
|
None = 0,
|
White = 1,
|
Blue = 2,
|
Purple = 3,
|
Orange = 4,
|
Red = 5,
|
//后续IL开发添加预设
|
default1,
|
default2,
|
default3,
|
default4,
|
All = 10,
|
}
|
|
public class DecomposeGetMatInfo
|
{
|
public int ItemID;
|
public int Count;
|
public int IsSuite;
|
public string UserData;
|
}
|
#endregion
|
|
#region 丹药逻辑处理
|
|
private int CompareMakeDrug(AttrFruitConfig start, AttrFruitConfig end)
|
{
|
ItemConfig configS = ItemConfig.Get(start.ID);
|
ItemConfig configE = ItemConfig.Get(end.ID);
|
if (configS.RealmLimit.CompareTo(configE.RealmLimit) != 0)
|
{
|
return configS.RealmLimit.CompareTo(configE.RealmLimit);
|
}
|
if (configS.LV.CompareTo(configE.LV) != 0)
|
{
|
return configS.LV.CompareTo(configE.LV);
|
}
|
|
int x = makeDruglist.IndexOf(start);
|
int y = makeDruglist.IndexOf(end);
|
if (x.CompareTo(y) != 0) x.CompareTo(y);
|
|
return 0;
|
}
|
|
List<AttrFruitConfig> drugOrderlist = new List<AttrFruitConfig>();
|
List<AttrFruitConfig> haveDruglist = new List<AttrFruitConfig>();
|
public List<AttrFruitConfig> GetDrugOrderByCnt()
|
{
|
drugOrderlist.Clear();
|
haveDruglist.Clear();
|
drugOrderlist.AddRange(makeDruglist);
|
drugOrderlist.Sort(CompareByIsHave);
|
for (int i = 0; i < drugOrderlist.Count; i++)
|
{
|
if (IsHaveDrugUse(drugOrderlist[i]))
|
{
|
haveDruglist.Add(drugOrderlist[i]);
|
}
|
}
|
haveDruglist.Sort(CompareMakeDrug);
|
for (int i = 0; i < haveDruglist.Count; i++)
|
{
|
drugOrderlist[i] = haveDruglist[i];
|
}
|
|
return drugOrderlist;
|
}
|
|
public bool CheckIsDrugById(int itemId)
|
{
|
for (int i = 0; i < makeDruglist.Count; i++)
|
{
|
if (makeDruglist[i].ID == itemId)
|
{
|
return true;
|
}
|
}
|
return false;
|
}
|
|
public int CompareByIsHave(AttrFruitConfig start, AttrFruitConfig end)
|
{
|
bool isHaveStart = IsHaveDrugUse(start);
|
bool isHaveEnd = IsHaveDrugUse(end);
|
if (isHaveStart.CompareTo(isHaveEnd) != 0) return -isHaveStart.CompareTo(isHaveEnd);
|
|
//isHaveStart = IsHaveDrugRecycle(start);
|
//isHaveEnd = IsHaveDrugRecycle(end);
|
//if (isHaveStart.CompareTo(isHaveEnd) != 0) return -isHaveStart.CompareTo(isHaveEnd);
|
|
isHaveStart = GetItemCountByID(PackType.Item, start.ID) > 0 ? true : false;
|
isHaveEnd = GetItemCountByID(PackType.Item, end.ID) > 0 ? true : false;
|
if (isHaveStart.CompareTo(isHaveEnd) != 0) return isHaveStart.CompareTo(isHaveEnd);
|
|
isHaveStart = IsReachMaxUseDrug(start);
|
isHaveEnd = IsReachMaxUseDrug(end);
|
if (isHaveStart.CompareTo(isHaveEnd) != 0) return isHaveStart.CompareTo(isHaveEnd);
|
|
int x = makeDruglist.IndexOf(start);
|
int y = makeDruglist.IndexOf(end);
|
if (x.CompareTo(y) != 0) return x.CompareTo(y);
|
return 0;
|
}
|
|
public bool IsHaveDrugUse(AttrFruitConfig fruitConfig)
|
{
|
if (!IsReachMaxUseDrug(fruitConfig))
|
{
|
return GetItemCountByID(PackType.Item, fruitConfig.ID) > 0 ? true : false;
|
}
|
|
return false;
|
}
|
|
public bool IsHaveDrugRecycle(AttrFruitConfig fruitConfig)
|
{
|
if (IsReachMaxUseDrug(fruitConfig))
|
{
|
return GetItemCountByID(PackType.Item, fruitConfig.ID) > 0 ? true : false;
|
}
|
return false;
|
}
|
|
public bool IsReachMaxUseDrug(AttrFruitConfig fruitConfig)
|
{
|
if (fruitConfig == null)
|
{
|
return false;
|
}
|
|
if (fruitConfig.FuncID == 2)
|
{
|
AlchemyDrugUseLimit drugUseLimit;
|
if (alchemyModel.TryGetAlchemyUseLimit(fruitConfig.ID, out drugUseLimit))
|
{
|
return drugUseLimit.IsReachLimit();
|
}
|
}
|
|
int useNum = GetItemTotalUsedTimes(fruitConfig.ID);
|
if (useNum >= fruitConfig.basicUseLimit)
|
{
|
return true;
|
}
|
return false;
|
}
|
#endregion
|
|
//获取背包中的一件可拍卖物品 优先其他职业
|
public string GetAuctionEquip()
|
{
|
var itemPackage = GetSinglePack(PackType.Item);
|
var allItems = itemPackage.GetAllItems();
|
|
var guid = string.Empty;
|
List<string> guidList = new List<string>();
|
foreach (var item in allItems.Values)
|
{
|
var isAuction = item.isAuction;
|
if (isAuction && ItemLogicUtility.Instance.IsRealmEquip(item.itemId))
|
{
|
if (!ItemLogicUtility.Instance.IsJobCompatibleItem(item.itemId))
|
{
|
return item.guid;
|
}
|
else
|
{
|
if (guid != string.Empty)
|
continue;
|
guid = item.guid;
|
}
|
}
|
}
|
return guid;
|
}
|
|
|
public void ReceiveAwardNotify(HA801_tagMCGiveAwardInfo netPack)
|
{
|
var eventName = UIHelper.ServerStringTrim(netPack.EventName);
|
if (eventName == "BuyItem")
|
return;
|
|
// 仙盟攻城战
|
if (eventName == "FamilyGCZSQGrid" || eventName == "FamilyGCZSQPass" || eventName == "FamilyGCZSQPassAll" ||
|
eventName == "FamilyGCZContiribution" || eventName == "FamilyGCZAtk")
|
{
|
ModelCenter.Instance.GetModel<FairySiegeActModel>()?.OnUpdateAwardInfoAction(netPack);
|
return;
|
}
|
if (!commonShowAwardEvents.Contains(eventName))
|
return;
|
|
List<Item> showItems = new List<Item>();
|
|
if (netPack.Exp != 0 || netPack.ExpPoint != 0)
|
{
|
ulong expValue = netPack.Exp + netPack.ExpPoint * (ulong)Constants.ExpPointValue;
|
showItems.Add(new Item(GeneralDefine.expDisplayId, expValue));
|
}
|
if (netPack.MoneyList.Length != 0)
|
{
|
for (int i = 0; i < netPack.MoneyLen; i++)
|
{
|
var moneyType = netPack.MoneyList[i].MoneyType;
|
if (GeneralDefine.moneyDisplayIds.ContainsKey(moneyType) && netPack.MoneyList[i].MoneyValue != 0)
|
{
|
showItems.Add(new Item(GeneralDefine.moneyDisplayIds[moneyType], netPack.MoneyList[i].MoneyValue));
|
}
|
|
}
|
}
|
|
if (netPack.ItemList.Length != 0)
|
{
|
for (int i = 0; i < netPack.ItemLen; i++)
|
{
|
showItems.Add(new Item((int)netPack.ItemList[i].ItemID, netPack.ItemList[i].Count, netPack.ItemList[i].IsBind));
|
}
|
}
|
|
|
string info = string.Empty;
|
if (LanguageConfig.Has("commonShowAwardEvents_" + eventName))
|
info = Language.Get("commonShowAwardEvents_" + eventName);
|
|
if (showItems.Count == 0)
|
return;
|
|
ItemLogicUtility.Instance.ShowGetItem(showItems, info, 0, eventName: eventName);
|
}
|
}
|
}
|