using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using TableConfig;
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namespace Snxxz.UI
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{
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[XLua.LuaCallCSharp]
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public class SignInModel : Model, IBeforePlayerDataInitialize
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{
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private void OnFuncStateChangeEvent(int func)
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{
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if (func == (int)FuncOpenEnum.SignIn)
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{
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UpdateRedPoint();
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}
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}
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#region 配置
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private List<SignInConfig> m_signAwardList = null;
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public List<SignInConfig> signAwardList
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{
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get
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{
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if (m_signAwardList == null)
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{
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m_signAwardList = Config.Instance.GetAllValues<SignInConfig>();
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}
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return m_signAwardList;
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}
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}
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private List<ContinueSignInConfig> m_ctnSignList = null;
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public List<ContinueSignInConfig> cntSignList
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{
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get
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{
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if (m_ctnSignList == null)
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{
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m_ctnSignList = Config.Instance.GetAllValues<ContinueSignInConfig>();
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}
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return m_ctnSignList;
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}
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}
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/// <summary>
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/// 补签所需仙玉
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/// </summary>
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private int m_ctnSignJade = -1;
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public int ctnSignJade
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{
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get
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{
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if (m_ctnSignJade == -1)
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{
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FuncConfigConfig cfg = Config.Instance.Get<FuncConfigConfig>("SignConsumption");
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if (cfg != null)
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{
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m_ctnSignJade = int.Parse(cfg.Numerical1);
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}
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}
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return m_ctnSignJade;
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}
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}
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#endregion
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private int m_SignNum = 0;
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public int signNum
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{
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get
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{
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return m_SignNum;
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}
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}
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private int m_surSignNum = 0;
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public int surSignNum
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{
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get { return m_surSignNum; }
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}
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private bool m_todaySign = false;
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public bool todaySign
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{
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get { return m_todaySign; }
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}
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private bool m_isFirst = true;
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public bool isFirst
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{
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get { return m_isFirst; }
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}
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public int SumSignNum { get; private set; }
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public event Action OnSignRefresh;
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public Redpoint redpoint = new Redpoint(201, 20101);
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public void OnRefreshData(HA30D_tagMCDaySignInfo vNetData)
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{
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m_SignNum = vNetData.DaySignCount;
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m_surSignNum = vNetData.ReplenishSignCount;
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SumSignNum = vNetData.TotalSignCount;
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m_todaySign = vNetData.IsSign == 1;
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m_isFirst = vNetData.IsFrist == 1;
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if (OnSignRefresh != null) OnSignRefresh();
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UpdateRedPoint();
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}
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private void UpdateRedPoint()
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{
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if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.SignIn))
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{
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redpoint.state = RedPointState.None;
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return;
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}
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redpoint.state = todaySign ? RedPointState.None : RedPointState.GetReward;
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}
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public override void Init()
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{
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FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
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ParseConfig();
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}
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public override void UnInit()
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{
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}
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public void OnBeforePlayerDataInitialize()
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{
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m_SignNum = 0;
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m_surSignNum = 0;
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m_todaySign = false;
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m_isFirst = true;
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SumSignNum = 0;
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}
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public Dictionary<int, List<int>> m_ContinueJobItems = new Dictionary<int, List<int>>();
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void ParseConfig()
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{
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var _cfgs = Config.Instance.GetAllValues<ContinueSignInConfig>();
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for (int i = 0; i < _cfgs.Count; i++)
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{
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var _cfg = _cfgs[i];
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if (_cfg.JobItemList.Length != 0)
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{
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m_ContinueJobItems.Add(_cfg.ContineDay, new List<int>(_cfg.JobItemList));
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}
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}
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}
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}
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}
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