少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class DemonJarConfig : ConfigBase {
 
        public int NPCID;
        public int LineID;
        public int Time;
        public string MustItemID;
        public string MustItemDescriptions;
        public int[] RareItemID;
        public string PortraitID;
        public int SpecialItemMark;
        public int CanEnterTimes;
        public int AutoAttention;
        public int[] Job1;
        public int[] Job2;
        public int[] Job3;
        public int KillHurtMin;
        public int KillHurtMax;
        public string RewardDescription;
 
        public override string getKey()
        {
            return NPCID.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out NPCID);
            
                int.TryParse(contents[1],out LineID);
            
                int.TryParse(contents[2],out Time);
            
                MustItemID = contents[3];
            
                MustItemDescriptions = contents[4];
            
                var RareItemIDStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                RareItemID = new int[RareItemIDStringArray.Length];
                for (int i=0;i<RareItemIDStringArray.Length;i++)
                {
                     int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
                }
            
                PortraitID = contents[6];
            
                int.TryParse(contents[7],out SpecialItemMark);
            
                int.TryParse(contents[8],out CanEnterTimes);
            
                int.TryParse(contents[9],out AutoAttention);
            
                var Job1StringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Job1 = new int[Job1StringArray.Length];
                for (int i=0;i<Job1StringArray.Length;i++)
                {
                     int.TryParse(Job1StringArray[i],out Job1[i]);
                }
            
                var Job2StringArray = contents[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Job2 = new int[Job2StringArray.Length];
                for (int i=0;i<Job2StringArray.Length;i++)
                {
                     int.TryParse(Job2StringArray[i],out Job2[i]);
                }
            
                var Job3StringArray = contents[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Job3 = new int[Job3StringArray.Length];
                for (int i=0;i<Job3StringArray.Length;i++)
                {
                     int.TryParse(Job3StringArray[i],out Job3[i]);
                }
            
                int.TryParse(contents[13],out KillHurtMin);
            
                int.TryParse(contents[14],out KillHurtMax);
            
                RewardDescription = contents[15];
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}