//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class DemonJarConfig : ConfigBase {
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public int NPCID;
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public int LineID;
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public int Time;
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public string MustItemID;
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public string MustItemDescriptions;
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public int[] RareItemID;
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public string PortraitID;
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public int SpecialItemMark;
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public int CanEnterTimes;
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public int AutoAttention;
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public int[] Job1;
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public int[] Job2;
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public int[] Job3;
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public int KillHurtMin;
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public int KillHurtMax;
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public string RewardDescription;
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public override string getKey()
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{
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return NPCID.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out NPCID);
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int.TryParse(contents[1],out LineID);
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int.TryParse(contents[2],out Time);
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MustItemID = contents[3];
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MustItemDescriptions = contents[4];
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var RareItemIDStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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RareItemID = new int[RareItemIDStringArray.Length];
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for (int i=0;i<RareItemIDStringArray.Length;i++)
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{
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int.TryParse(RareItemIDStringArray[i],out RareItemID[i]);
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}
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PortraitID = contents[6];
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int.TryParse(contents[7],out SpecialItemMark);
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int.TryParse(contents[8],out CanEnterTimes);
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int.TryParse(contents[9],out AutoAttention);
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var Job1StringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Job1 = new int[Job1StringArray.Length];
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for (int i=0;i<Job1StringArray.Length;i++)
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{
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int.TryParse(Job1StringArray[i],out Job1[i]);
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}
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var Job2StringArray = contents[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Job2 = new int[Job2StringArray.Length];
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for (int i=0;i<Job2StringArray.Length;i++)
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{
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int.TryParse(Job2StringArray[i],out Job2[i]);
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}
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var Job3StringArray = contents[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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Job3 = new int[Job3StringArray.Length];
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for (int i=0;i<Job3StringArray.Length;i++)
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{
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int.TryParse(Job3StringArray[i],out Job3[i]);
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}
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int.TryParse(contents[13],out KillHurtMin);
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int.TryParse(contents[14],out KillHurtMax);
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RewardDescription = contents[15];
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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