//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class DogzConfig : ConfigBase {
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public int ID;
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public string Name;
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public string HeadIcon;
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public int[] BaseAttrTypes;
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public int[] BaseAttrValues;
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public int[] HelpBattleSkills;
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public int FightPowerEx;
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public int[] EquipPlaceColorList;
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out ID);
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Name = contents[1];
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HeadIcon = contents[2];
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var BaseAttrTypesStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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BaseAttrTypes = new int[BaseAttrTypesStringArray.Length];
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for (int i=0;i<BaseAttrTypesStringArray.Length;i++)
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{
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int.TryParse(BaseAttrTypesStringArray[i],out BaseAttrTypes[i]);
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}
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var BaseAttrValuesStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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BaseAttrValues = new int[BaseAttrValuesStringArray.Length];
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for (int i=0;i<BaseAttrValuesStringArray.Length;i++)
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{
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int.TryParse(BaseAttrValuesStringArray[i],out BaseAttrValues[i]);
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}
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var HelpBattleSkillsStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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HelpBattleSkills = new int[HelpBattleSkillsStringArray.Length];
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for (int i=0;i<HelpBattleSkillsStringArray.Length;i++)
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{
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int.TryParse(HelpBattleSkillsStringArray[i],out HelpBattleSkills[i]);
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}
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int.TryParse(contents[6],out FightPowerEx);
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var EquipPlaceColorListStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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EquipPlaceColorList = new int[EquipPlaceColorListStringArray.Length];
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for (int i=0;i<EquipPlaceColorListStringArray.Length;i++)
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{
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int.TryParse(EquipPlaceColorListStringArray[i],out EquipPlaceColorList[i]);
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}
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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