少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class DungeonOpenTimeConfig : ConfigBase {
 
        public int DataMapID;
        public string FBName;
        public int CanEnterTime;
        public int DayTimes;
        public int DayReKind;
        public int WeekTimes;
        public int WeekReKind;
        public int FBType;
        public int[] RewardRate;
        public int BuyTimesID;
        public int ExtraTimesID;
        public int DeathTime;
        public int GuardPick;
        public int DoFight;
        public int FBPoint;
        public int HelpPoint;
        public int DayHelpCountMax;
        public int DelayTime;
        public int Movable;
        public int Skillable;
        public int SelectPlayerable;
        public string ExitDescription;
        public string PanelImg;
        public int[] ElixirHint;
 
        public override string getKey()
        {
            return DataMapID.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out DataMapID);
            
                FBName = contents[1];
            
                int.TryParse(contents[2],out CanEnterTime);
            
                int.TryParse(contents[3],out DayTimes);
            
                int.TryParse(contents[4],out DayReKind);
            
                int.TryParse(contents[5],out WeekTimes);
            
                int.TryParse(contents[6],out WeekReKind);
            
                int.TryParse(contents[7],out FBType);
            
                var RewardRateStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                RewardRate = new int[RewardRateStringArray.Length];
                for (int i=0;i<RewardRateStringArray.Length;i++)
                {
                     int.TryParse(RewardRateStringArray[i],out RewardRate[i]);
                }
            
                int.TryParse(contents[9],out BuyTimesID);
            
                int.TryParse(contents[10],out ExtraTimesID);
            
                int.TryParse(contents[11],out DeathTime);
            
                int.TryParse(contents[12],out GuardPick);
            
                int.TryParse(contents[13],out DoFight);
            
                int.TryParse(contents[14],out FBPoint);
            
                int.TryParse(contents[15],out HelpPoint);
            
                int.TryParse(contents[16],out DayHelpCountMax);
            
                int.TryParse(contents[17],out DelayTime);
            
                int.TryParse(contents[18],out Movable);
            
                int.TryParse(contents[19],out Skillable);
            
                int.TryParse(contents[20],out SelectPlayerable);
            
                ExitDescription = contents[21];
            
                PanelImg = contents[22];
            
                var ElixirHintStringArray = contents[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                ElixirHint = new int[ElixirHintStringArray.Length];
                for (int i=0;i<ElixirHintStringArray.Length;i++)
                {
                     int.TryParse(ElixirHintStringArray[i],out ElixirHint[i]);
                }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}