//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class DungeonStateTimeConfig : ConfigBase {
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public int ID;
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public int DataMapID;
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public int StartWeekday;
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public int StartHour;
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public int StartMinute;
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public int EndWeekday;
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public int EndHour;
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public int EndMinute;
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public int CanEnter;
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public int StateValue;
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out ID);
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int.TryParse(contents[1],out DataMapID);
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int.TryParse(contents[2],out StartWeekday);
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int.TryParse(contents[3],out StartHour);
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int.TryParse(contents[4],out StartMinute);
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int.TryParse(contents[5],out EndWeekday);
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int.TryParse(contents[6],out EndHour);
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int.TryParse(contents[7],out EndMinute);
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int.TryParse(contents[8],out CanEnter);
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int.TryParse(contents[9],out StateValue);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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