//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class EquipGSParamConfig : ConfigBase {
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public int ID;
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public int EquipClass;
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public int EquipColor;
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public int EquipStar;
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public int AtkPerC;
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public int DamagePerC;
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public int SuperHitRateC;
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public int SuperHitPerC;
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public int DamReduceC;
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public int MaxHPPerC;
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public int DefPerC;
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public int LuckyHitRateC;
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public int PetDamPerC;
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public int PerLVAtkC;
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public int MissRateC;
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public int HitRateC;
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public int DamBackPerC;
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public int PerLVMaxHPC;
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public int DropEquipPerC;
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public int DropMoneyPerC;
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public int IgnoreDefRateReduceC;
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public int DamChanceDefC;
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public int SuperHitReduceC;
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public int SkillAtkRateC;
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public int SpeedPerC;
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public int AtkSpeedC;
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public int SkillAtkRateReduceC;
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public int HitC;
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public int MissC;
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public int SkillAddPerAC;
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public int SkillAddPerBC;
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public int SkillAddPerCC;
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public int SkillAddPerDC;
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public int SkillAddPerEC;
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public int SkillAddPerFC;
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public int SkillAddPerGC;
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public int SkillReducePerAC;
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public int SkillReducePerBC;
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public int SkillReducePerCC;
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public int SkillReducePerDC;
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public int SkillReducePerEC;
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public int SkillReducePerFC;
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public int SkillReducePerGC;
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public override string getKey()
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{
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return ID.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out ID);
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int.TryParse(contents[1],out EquipClass);
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int.TryParse(contents[2],out EquipColor);
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int.TryParse(contents[3],out EquipStar);
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int.TryParse(contents[4],out AtkPerC);
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int.TryParse(contents[5],out DamagePerC);
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int.TryParse(contents[6],out SuperHitRateC);
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int.TryParse(contents[7],out SuperHitPerC);
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int.TryParse(contents[8],out DamReduceC);
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int.TryParse(contents[9],out MaxHPPerC);
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int.TryParse(contents[10],out DefPerC);
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int.TryParse(contents[11],out LuckyHitRateC);
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int.TryParse(contents[12],out PetDamPerC);
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int.TryParse(contents[13],out PerLVAtkC);
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int.TryParse(contents[14],out MissRateC);
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int.TryParse(contents[15],out HitRateC);
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int.TryParse(contents[16],out DamBackPerC);
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int.TryParse(contents[17],out PerLVMaxHPC);
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int.TryParse(contents[18],out DropEquipPerC);
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int.TryParse(contents[19],out DropMoneyPerC);
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int.TryParse(contents[20],out IgnoreDefRateReduceC);
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int.TryParse(contents[21],out DamChanceDefC);
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int.TryParse(contents[22],out SuperHitReduceC);
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int.TryParse(contents[23],out SkillAtkRateC);
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int.TryParse(contents[24],out SpeedPerC);
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int.TryParse(contents[25],out AtkSpeedC);
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int.TryParse(contents[26],out SkillAtkRateReduceC);
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int.TryParse(contents[27],out HitC);
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int.TryParse(contents[28],out MissC);
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int.TryParse(contents[29],out SkillAddPerAC);
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int.TryParse(contents[30],out SkillAddPerBC);
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int.TryParse(contents[31],out SkillAddPerCC);
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int.TryParse(contents[32],out SkillAddPerDC);
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int.TryParse(contents[33],out SkillAddPerEC);
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int.TryParse(contents[34],out SkillAddPerFC);
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int.TryParse(contents[35],out SkillAddPerGC);
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int.TryParse(contents[36],out SkillReducePerAC);
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int.TryParse(contents[37],out SkillReducePerBC);
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int.TryParse(contents[38],out SkillReducePerCC);
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int.TryParse(contents[39],out SkillReducePerDC);
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int.TryParse(contents[40],out SkillReducePerEC);
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int.TryParse(contents[41],out SkillReducePerFC);
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int.TryParse(contents[42],out SkillReducePerGC);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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