少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class EquipGSParamConfig : ConfigBase {
 
        public int ID;
        public int EquipClass;
        public int EquipColor;
        public int EquipStar;
        public int AtkPerC;
        public int DamagePerC;
        public int SuperHitRateC;
        public int SuperHitPerC;
        public int DamReduceC;
        public int MaxHPPerC;
        public int DefPerC;
        public int LuckyHitRateC;
        public int PetDamPerC;
        public int PerLVAtkC;
        public int MissRateC;
        public int HitRateC;
        public int DamBackPerC;
        public int PerLVMaxHPC;
        public int DropEquipPerC;
        public int DropMoneyPerC;
        public int IgnoreDefRateReduceC;
        public int DamChanceDefC;
        public int SuperHitReduceC;
        public int SkillAtkRateC;
        public int SpeedPerC;
        public int AtkSpeedC;
        public int SkillAtkRateReduceC;
        public int HitC;
        public int MissC;
        public int SkillAddPerAC;
        public int SkillAddPerBC;
        public int SkillAddPerCC;
        public int SkillAddPerDC;
        public int SkillAddPerEC;
        public int SkillAddPerFC;
        public int SkillAddPerGC;
        public int SkillReducePerAC;
        public int SkillReducePerBC;
        public int SkillReducePerCC;
        public int SkillReducePerDC;
        public int SkillReducePerEC;
        public int SkillReducePerFC;
        public int SkillReducePerGC;
 
        public override string getKey()
        {
            return ID.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out ID);
            
                int.TryParse(contents[1],out EquipClass);
            
                int.TryParse(contents[2],out EquipColor);
            
                int.TryParse(contents[3],out EquipStar);
            
                int.TryParse(contents[4],out AtkPerC);
            
                int.TryParse(contents[5],out DamagePerC);
            
                int.TryParse(contents[6],out SuperHitRateC);
            
                int.TryParse(contents[7],out SuperHitPerC);
            
                int.TryParse(contents[8],out DamReduceC);
            
                int.TryParse(contents[9],out MaxHPPerC);
            
                int.TryParse(contents[10],out DefPerC);
            
                int.TryParse(contents[11],out LuckyHitRateC);
            
                int.TryParse(contents[12],out PetDamPerC);
            
                int.TryParse(contents[13],out PerLVAtkC);
            
                int.TryParse(contents[14],out MissRateC);
            
                int.TryParse(contents[15],out HitRateC);
            
                int.TryParse(contents[16],out DamBackPerC);
            
                int.TryParse(contents[17],out PerLVMaxHPC);
            
                int.TryParse(contents[18],out DropEquipPerC);
            
                int.TryParse(contents[19],out DropMoneyPerC);
            
                int.TryParse(contents[20],out IgnoreDefRateReduceC);
            
                int.TryParse(contents[21],out DamChanceDefC);
            
                int.TryParse(contents[22],out SuperHitReduceC);
            
                int.TryParse(contents[23],out SkillAtkRateC);
            
                int.TryParse(contents[24],out SpeedPerC);
            
                int.TryParse(contents[25],out AtkSpeedC);
            
                int.TryParse(contents[26],out SkillAtkRateReduceC);
            
                int.TryParse(contents[27],out HitC);
            
                int.TryParse(contents[28],out MissC);
            
                int.TryParse(contents[29],out SkillAddPerAC);
            
                int.TryParse(contents[30],out SkillAddPerBC);
            
                int.TryParse(contents[31],out SkillAddPerCC);
            
                int.TryParse(contents[32],out SkillAddPerDC);
            
                int.TryParse(contents[33],out SkillAddPerEC);
            
                int.TryParse(contents[34],out SkillAddPerFC);
            
                int.TryParse(contents[35],out SkillAddPerGC);
            
                int.TryParse(contents[36],out SkillReducePerAC);
            
                int.TryParse(contents[37],out SkillReducePerBC);
            
                int.TryParse(contents[38],out SkillReducePerCC);
            
                int.TryParse(contents[39],out SkillReducePerDC);
            
                int.TryParse(contents[40],out SkillReducePerEC);
            
                int.TryParse(contents[41],out SkillReducePerFC);
            
                int.TryParse(contents[42],out SkillReducePerGC);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}