//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class EquipSuitAttrConfig : ConfigBase {
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public int id;
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public string name;
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public int groupType;
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public int suiteType;
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public int suiteLV;
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public int job;
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public int count1;
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public string propList1;
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public string propValueList1;
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public int count2;
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public string propList2;
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public string propValueList2;
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public int count3;
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public string propList3;
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public string propValueList3;
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public string[] bindbones;
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public int[] effectIds;
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public override string getKey()
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{
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return id.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out id);
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name = contents[1];
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int.TryParse(contents[2],out groupType);
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int.TryParse(contents[3],out suiteType);
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int.TryParse(contents[4],out suiteLV);
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int.TryParse(contents[5],out job);
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int.TryParse(contents[6],out count1);
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propList1 = contents[7];
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propValueList1 = contents[8];
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int.TryParse(contents[9],out count2);
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propList2 = contents[10];
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propValueList2 = contents[11];
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int.TryParse(contents[12],out count3);
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propList3 = contents[13];
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propValueList3 = contents[14];
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bindbones = contents[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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var effectIdsStringArray = contents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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effectIds = new int[effectIdsStringArray.Length];
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for (int i=0;i<effectIdsStringArray.Length;i++)
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{
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int.TryParse(effectIdsStringArray[i],out effectIds[i]);
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}
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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