少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class EquipSuitAttrConfig : ConfigBase {
 
        public int id;
        public string name;
        public int groupType;
        public int suiteType;
        public int suiteLV;
        public int job;
        public int count1;
        public string propList1;
        public string propValueList1;
        public int count2;
        public string propList2;
        public string propValueList2;
        public int count3;
        public string propList3;
        public string propValueList3;
        public string[] bindbones;
        public int[] effectIds;
 
        public override string getKey()
        {
            return id.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out id);
            
                name = contents[1];
            
                int.TryParse(contents[2],out groupType);
            
                int.TryParse(contents[3],out suiteType);
            
                int.TryParse(contents[4],out suiteLV);
            
                int.TryParse(contents[5],out job);
            
                int.TryParse(contents[6],out count1);
            
                propList1 = contents[7];
            
                propValueList1 = contents[8];
            
                int.TryParse(contents[9],out count2);
            
                propList2 = contents[10];
            
                propValueList2 = contents[11];
            
                int.TryParse(contents[12],out count3);
            
                propList3 = contents[13];
            
                propValueList3 = contents[14];
            
                bindbones = contents[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            
                var effectIdsStringArray = contents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                effectIds = new int[effectIdsStringArray.Length];
                for (int i=0;i<effectIdsStringArray.Length;i++)
                {
                     int.TryParse(effectIdsStringArray[i],out effectIds[i]);
                }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}