少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class FightPowerParamConfig : ConfigBase {
 
        public int LV;
        public int Hit;
        public int Miss;
        public int DamagePer;
        public int DamReduce;
        public int IgnoreDefRate;
        public int DamChanceDef;
        public int BleedDamage;
        public int FaintRate;
        public int SuperHitReduce;
        public int LuckyHitRateReduce;
        public int SkillAtkRate;
        public int SkillAtkRateReduce;
        public int DamagePerPVP;
        public int DamagePerPVPReduce;
        public int DamBackPer;
        public int IgnoreDefRateReduce;
        public int FaintDefRate;
        public int AtkSpeedParameter;
        public int LuckyHitParameter;
        public int SpeedPerParameter;
        public int AtkPerParameter;
        public int MaxHPPerParameter;
        public int JobAHurtAddPer;
        public int JobBHurtAddPer;
        public int JobCHurtAddPer;
        public int JobAAtkReducePer;
        public int JobBAtkReducePer;
        public int JobCAtkReducePer;
 
        public override string getKey()
        {
            return LV.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out LV);
            
                int.TryParse(contents[1],out Hit);
            
                int.TryParse(contents[2],out Miss);
            
                int.TryParse(contents[3],out DamagePer);
            
                int.TryParse(contents[4],out DamReduce);
            
                int.TryParse(contents[5],out IgnoreDefRate);
            
                int.TryParse(contents[6],out DamChanceDef);
            
                int.TryParse(contents[7],out BleedDamage);
            
                int.TryParse(contents[8],out FaintRate);
            
                int.TryParse(contents[9],out SuperHitReduce);
            
                int.TryParse(contents[10],out LuckyHitRateReduce);
            
                int.TryParse(contents[11],out SkillAtkRate);
            
                int.TryParse(contents[12],out SkillAtkRateReduce);
            
                int.TryParse(contents[13],out DamagePerPVP);
            
                int.TryParse(contents[14],out DamagePerPVPReduce);
            
                int.TryParse(contents[15],out DamBackPer);
            
                int.TryParse(contents[16],out IgnoreDefRateReduce);
            
                int.TryParse(contents[17],out FaintDefRate);
            
                int.TryParse(contents[18],out AtkSpeedParameter);
            
                int.TryParse(contents[19],out LuckyHitParameter);
            
                int.TryParse(contents[20],out SpeedPerParameter);
            
                int.TryParse(contents[21],out AtkPerParameter);
            
                int.TryParse(contents[22],out MaxHPPerParameter);
            
                int.TryParse(contents[23],out JobAHurtAddPer);
            
                int.TryParse(contents[24],out JobBHurtAddPer);
            
                int.TryParse(contents[25],out JobCHurtAddPer);
            
                int.TryParse(contents[26],out JobAAtkReducePer);
            
                int.TryParse(contents[27],out JobBAtkReducePer);
            
                int.TryParse(contents[28],out JobCAtkReducePer);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}