//--------------------------------------------------------
|
// [Author]: 第二世界
|
// [ Date ]: Tuesday, February 12, 2019
|
//--------------------------------------------------------
|
|
using UnityEngine;
|
using System;
|
|
namespace TableConfig {
|
|
|
public partial class GodWeaponEffectConfig : ConfigBase {
|
|
public int id;
|
public int type;
|
public int level;
|
public string effect;
|
public int fightPower;
|
public string attr;
|
public string icon;
|
public string skillName;
|
public Vector3[] effectPosition;
|
public Vector3[] effectAngles;
|
public Vector3[] effectScale;
|
|
public override string getKey()
|
{
|
return id.ToString();
|
}
|
|
public override void Parse(string content) {
|
try
|
{
|
var contents = content.Split('\t');
|
|
int.TryParse(contents[0],out id);
|
|
int.TryParse(contents[1],out type);
|
|
int.TryParse(contents[2],out level);
|
|
effect = contents[3];
|
|
int.TryParse(contents[4],out fightPower);
|
|
attr = contents[5];
|
|
icon = contents[6];
|
|
skillName = contents[7];
|
|
var effectPositionStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
effectPosition = new Vector3[effectPositionStringArray.Length];
|
for (int i=0;i<effectPositionStringArray.Length;i++)
|
{
|
effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
|
}
|
|
var effectAnglesStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
effectAngles = new Vector3[effectAnglesStringArray.Length];
|
for (int i=0;i<effectAnglesStringArray.Length;i++)
|
{
|
effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
|
}
|
|
var effectScaleStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
effectScale = new Vector3[effectScaleStringArray.Length];
|
for (int i=0;i<effectScaleStringArray.Length;i++)
|
{
|
effectScale[i]=effectScaleStringArray[i].Vector3Parse();
|
}
|
}
|
catch (Exception ex)
|
{
|
DebugEx.Log(ex);
|
}
|
}
|
|
}
|
|
}
|
|
|
|
|