少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class GodWeaponEffectConfig : ConfigBase {
 
        public int id;
        public int type;
        public int level;
        public string effect;
        public int fightPower;
        public string attr;
        public string icon;
        public string skillName;
        public Vector3[] effectPosition;
        public Vector3[] effectAngles;
        public Vector3[] effectScale;
 
        public override string getKey()
        {
            return id.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out id);
            
                int.TryParse(contents[1],out type);
            
                int.TryParse(contents[2],out level);
            
                effect = contents[3];
            
                int.TryParse(contents[4],out fightPower);
            
                attr = contents[5];
            
                icon = contents[6];
            
                skillName = contents[7];
            
                var effectPositionStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                effectPosition = new Vector3[effectPositionStringArray.Length];
                for (int i=0;i<effectPositionStringArray.Length;i++)
                {
                    effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
                }
            
                var effectAnglesStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                effectAngles = new Vector3[effectAnglesStringArray.Length];
                for (int i=0;i<effectAnglesStringArray.Length;i++)
                {
                    effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
                }
            
                var effectScaleStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                effectScale = new Vector3[effectScaleStringArray.Length];
                for (int i=0;i<effectScaleStringArray.Length;i++)
                {
                    effectScale[i]=effectScaleStringArray[i].Vector3Parse();
                }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}