少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class JadeDynastyTowerConfig : ConfigBase {
 
        public int floorId;
        public int floorIndex;
        public string floorName;
        public int[] rewardIdsFirstS;
        public int[] rewardCountsFirstS;
        public int[] rewardIdsLevelS;
        public int[] rewardCountsLevelS;
        public int[] rewardIdsLevelA;
        public int[] rewardCountsLevelA;
        public int[] rewardIdsLevelB;
        public int[] rewardCountsLevelB;
        public int unLockEquipPlace;
        public string specialRewardDescription;
        public int fightPower;
 
        public override string getKey()
        {
            return floorId.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out floorId);
            
                int.TryParse(contents[1],out floorIndex);
            
                floorName = contents[2];
            
                var rewardIdsFirstSStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewardIdsFirstS = new int[rewardIdsFirstSStringArray.Length];
                for (int i=0;i<rewardIdsFirstSStringArray.Length;i++)
                {
                     int.TryParse(rewardIdsFirstSStringArray[i],out rewardIdsFirstS[i]);
                }
            
                var rewardCountsFirstSStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewardCountsFirstS = new int[rewardCountsFirstSStringArray.Length];
                for (int i=0;i<rewardCountsFirstSStringArray.Length;i++)
                {
                     int.TryParse(rewardCountsFirstSStringArray[i],out rewardCountsFirstS[i]);
                }
            
                var rewardIdsLevelSStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewardIdsLevelS = new int[rewardIdsLevelSStringArray.Length];
                for (int i=0;i<rewardIdsLevelSStringArray.Length;i++)
                {
                     int.TryParse(rewardIdsLevelSStringArray[i],out rewardIdsLevelS[i]);
                }
            
                var rewardCountsLevelSStringArray = contents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewardCountsLevelS = new int[rewardCountsLevelSStringArray.Length];
                for (int i=0;i<rewardCountsLevelSStringArray.Length;i++)
                {
                     int.TryParse(rewardCountsLevelSStringArray[i],out rewardCountsLevelS[i]);
                }
            
                var rewardIdsLevelAStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewardIdsLevelA = new int[rewardIdsLevelAStringArray.Length];
                for (int i=0;i<rewardIdsLevelAStringArray.Length;i++)
                {
                     int.TryParse(rewardIdsLevelAStringArray[i],out rewardIdsLevelA[i]);
                }
            
                var rewardCountsLevelAStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewardCountsLevelA = new int[rewardCountsLevelAStringArray.Length];
                for (int i=0;i<rewardCountsLevelAStringArray.Length;i++)
                {
                     int.TryParse(rewardCountsLevelAStringArray[i],out rewardCountsLevelA[i]);
                }
            
                var rewardIdsLevelBStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewardIdsLevelB = new int[rewardIdsLevelBStringArray.Length];
                for (int i=0;i<rewardIdsLevelBStringArray.Length;i++)
                {
                     int.TryParse(rewardIdsLevelBStringArray[i],out rewardIdsLevelB[i]);
                }
            
                var rewardCountsLevelBStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                rewardCountsLevelB = new int[rewardCountsLevelBStringArray.Length];
                for (int i=0;i<rewardCountsLevelBStringArray.Length;i++)
                {
                     int.TryParse(rewardCountsLevelBStringArray[i],out rewardCountsLevelB[i]);
                }
            
                int.TryParse(contents[11],out unLockEquipPlace);
            
                specialRewardDescription = contents[12];
            
                int.TryParse(contents[13],out fightPower);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}