//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class JadeDynastyTowerConfig : ConfigBase {
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public int floorId;
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public int floorIndex;
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public string floorName;
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public int[] rewardIdsFirstS;
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public int[] rewardCountsFirstS;
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public int[] rewardIdsLevelS;
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public int[] rewardCountsLevelS;
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public int[] rewardIdsLevelA;
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public int[] rewardCountsLevelA;
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public int[] rewardIdsLevelB;
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public int[] rewardCountsLevelB;
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public int unLockEquipPlace;
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public string specialRewardDescription;
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public int fightPower;
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public override string getKey()
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{
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return floorId.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out floorId);
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int.TryParse(contents[1],out floorIndex);
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floorName = contents[2];
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var rewardIdsFirstSStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardIdsFirstS = new int[rewardIdsFirstSStringArray.Length];
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for (int i=0;i<rewardIdsFirstSStringArray.Length;i++)
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{
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int.TryParse(rewardIdsFirstSStringArray[i],out rewardIdsFirstS[i]);
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}
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var rewardCountsFirstSStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardCountsFirstS = new int[rewardCountsFirstSStringArray.Length];
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for (int i=0;i<rewardCountsFirstSStringArray.Length;i++)
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{
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int.TryParse(rewardCountsFirstSStringArray[i],out rewardCountsFirstS[i]);
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}
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var rewardIdsLevelSStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardIdsLevelS = new int[rewardIdsLevelSStringArray.Length];
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for (int i=0;i<rewardIdsLevelSStringArray.Length;i++)
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{
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int.TryParse(rewardIdsLevelSStringArray[i],out rewardIdsLevelS[i]);
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}
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var rewardCountsLevelSStringArray = contents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardCountsLevelS = new int[rewardCountsLevelSStringArray.Length];
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for (int i=0;i<rewardCountsLevelSStringArray.Length;i++)
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{
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int.TryParse(rewardCountsLevelSStringArray[i],out rewardCountsLevelS[i]);
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}
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var rewardIdsLevelAStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardIdsLevelA = new int[rewardIdsLevelAStringArray.Length];
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for (int i=0;i<rewardIdsLevelAStringArray.Length;i++)
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{
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int.TryParse(rewardIdsLevelAStringArray[i],out rewardIdsLevelA[i]);
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}
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var rewardCountsLevelAStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardCountsLevelA = new int[rewardCountsLevelAStringArray.Length];
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for (int i=0;i<rewardCountsLevelAStringArray.Length;i++)
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{
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int.TryParse(rewardCountsLevelAStringArray[i],out rewardCountsLevelA[i]);
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}
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var rewardIdsLevelBStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardIdsLevelB = new int[rewardIdsLevelBStringArray.Length];
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for (int i=0;i<rewardIdsLevelBStringArray.Length;i++)
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{
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int.TryParse(rewardIdsLevelBStringArray[i],out rewardIdsLevelB[i]);
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}
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var rewardCountsLevelBStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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rewardCountsLevelB = new int[rewardCountsLevelBStringArray.Length];
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for (int i=0;i<rewardCountsLevelBStringArray.Length;i++)
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{
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int.TryParse(rewardCountsLevelBStringArray[i],out rewardCountsLevelB[i]);
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}
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int.TryParse(contents[11],out unLockEquipPlace);
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specialRewardDescription = contents[12];
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int.TryParse(contents[13],out fightPower);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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