//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class JobSetupConfig : ConfigBase {
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public int Job;
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public int[] BaseEquip;
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public int[] ComAtkIdList;
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public int[] StopAction;
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public int[] CanStopSkillList;
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public string CanBeStopSkillList;
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public int RushMinDist;
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public int RushMaxDist;
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public int RushSpeed;
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public int RushInterval;
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public int RushAnimatorSpeed;
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public int RushTargetType;
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public int ShadowLastTime;
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public int ShadowCreateInterval;
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public int SearchEnemyDist;
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public int MaxSwitchTargetDist;
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public int[] HangupSkillList;
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public string DungeonSkillList;
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public string OffLineSkillList;
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public int HpPerUseSkill;
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public int[] HpSkillList;
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public int[] GainSkillList;
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public int MoveLimitDist;
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public override string getKey()
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{
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return Job.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out Job);
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var BaseEquipStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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BaseEquip = new int[BaseEquipStringArray.Length];
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for (int i=0;i<BaseEquipStringArray.Length;i++)
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{
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int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
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}
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var ComAtkIdListStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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ComAtkIdList = new int[ComAtkIdListStringArray.Length];
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for (int i=0;i<ComAtkIdListStringArray.Length;i++)
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{
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int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
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}
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var StopActionStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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StopAction = new int[StopActionStringArray.Length];
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for (int i=0;i<StopActionStringArray.Length;i++)
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{
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int.TryParse(StopActionStringArray[i],out StopAction[i]);
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}
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var CanStopSkillListStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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CanStopSkillList = new int[CanStopSkillListStringArray.Length];
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for (int i=0;i<CanStopSkillListStringArray.Length;i++)
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{
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int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
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}
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CanBeStopSkillList = contents[5];
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int.TryParse(contents[6],out RushMinDist);
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int.TryParse(contents[7],out RushMaxDist);
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int.TryParse(contents[8],out RushSpeed);
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int.TryParse(contents[9],out RushInterval);
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int.TryParse(contents[10],out RushAnimatorSpeed);
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int.TryParse(contents[11],out RushTargetType);
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int.TryParse(contents[12],out ShadowLastTime);
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int.TryParse(contents[13],out ShadowCreateInterval);
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int.TryParse(contents[14],out SearchEnemyDist);
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int.TryParse(contents[15],out MaxSwitchTargetDist);
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var HangupSkillListStringArray = contents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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HangupSkillList = new int[HangupSkillListStringArray.Length];
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for (int i=0;i<HangupSkillListStringArray.Length;i++)
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{
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int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
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}
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DungeonSkillList = contents[17];
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OffLineSkillList = contents[18];
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int.TryParse(contents[19],out HpPerUseSkill);
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var HpSkillListStringArray = contents[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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HpSkillList = new int[HpSkillListStringArray.Length];
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for (int i=0;i<HpSkillListStringArray.Length;i++)
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{
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int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
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}
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var GainSkillListStringArray = contents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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GainSkillList = new int[GainSkillListStringArray.Length];
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for (int i=0;i<GainSkillListStringArray.Length;i++)
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{
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int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
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}
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int.TryParse(contents[22],out MoveLimitDist);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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