//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class PriorBundleConfig : ConfigBase {
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public int id;
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public string AssetABName;
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public int AssetType;
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public int Prior;
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public int mapId;
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public override string getKey()
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{
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return id.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out id);
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AssetABName = contents[1];
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int.TryParse(contents[2],out AssetType);
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int.TryParse(contents[3],out Prior);
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int.TryParse(contents[4],out mapId);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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