//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class PyTaskConfig : ConfigBase {
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public string id;
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public string name;
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public int type;
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public int npcId;
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public int lv;
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public int colorLV;
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public int isCanDelete;
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public string descList;
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public string rewardList;
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public string lightList;
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public string infoList;
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public string guideDesc;
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public int isShowGuideReward;
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public string szDayCount;
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public override string getKey()
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{
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return id.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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id = contents[0];
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name = contents[1];
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int.TryParse(contents[2],out type);
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int.TryParse(contents[3],out npcId);
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int.TryParse(contents[4],out lv);
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int.TryParse(contents[5],out colorLV);
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int.TryParse(contents[6],out isCanDelete);
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descList = contents[7];
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rewardList = contents[8];
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lightList = contents[9];
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infoList = contents[10];
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guideDesc = contents[11];
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int.TryParse(contents[12],out isShowGuideReward);
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szDayCount = contents[13];
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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