少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class RealmConfig : ConfigBase {
 
        public int Lv;
        public string Name;
        public int IsBigRealm;
        public int NeedPoint;
        public int NeedGood;
        public int NeedNum;
        public string NeedActiveTreasure;
        public int[] AddAttrType;
        public int[] AddAttrNum;
        public int BossID;
        public string Img;
        public string SitTime;
        public int Quality;
        public int FightPower;
        public int specialProperty;
        public int effectId;
        public int requireIconEffect;
 
        public override string getKey()
        {
            return Lv.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out Lv);
            
                Name = contents[1];
            
                int.TryParse(contents[2],out IsBigRealm);
            
                int.TryParse(contents[3],out NeedPoint);
            
                int.TryParse(contents[4],out NeedGood);
            
                int.TryParse(contents[5],out NeedNum);
            
                NeedActiveTreasure = contents[6];
            
                var AddAttrTypeStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                AddAttrType = new int[AddAttrTypeStringArray.Length];
                for (int i=0;i<AddAttrTypeStringArray.Length;i++)
                {
                     int.TryParse(AddAttrTypeStringArray[i],out AddAttrType[i]);
                }
            
                var AddAttrNumStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                AddAttrNum = new int[AddAttrNumStringArray.Length];
                for (int i=0;i<AddAttrNumStringArray.Length;i++)
                {
                     int.TryParse(AddAttrNumStringArray[i],out AddAttrNum[i]);
                }
            
                int.TryParse(contents[9],out BossID);
            
                Img = contents[10];
            
                SitTime = contents[11];
            
                int.TryParse(contents[12],out Quality);
            
                int.TryParse(contents[13],out FightPower);
            
                int.TryParse(contents[14],out specialProperty);
            
                int.TryParse(contents[15],out effectId);
            
                int.TryParse(contents[16],out requireIconEffect);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}