//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class RealmConfig : ConfigBase {
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public int Lv;
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public string Name;
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public int IsBigRealm;
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public int NeedPoint;
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public int NeedGood;
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public int NeedNum;
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public string NeedActiveTreasure;
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public int[] AddAttrType;
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public int[] AddAttrNum;
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public int BossID;
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public string Img;
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public string SitTime;
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public int Quality;
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public int FightPower;
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public int specialProperty;
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public int effectId;
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public int requireIconEffect;
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public override string getKey()
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{
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return Lv.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out Lv);
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Name = contents[1];
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int.TryParse(contents[2],out IsBigRealm);
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int.TryParse(contents[3],out NeedPoint);
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int.TryParse(contents[4],out NeedGood);
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int.TryParse(contents[5],out NeedNum);
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NeedActiveTreasure = contents[6];
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var AddAttrTypeStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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AddAttrType = new int[AddAttrTypeStringArray.Length];
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for (int i=0;i<AddAttrTypeStringArray.Length;i++)
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{
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int.TryParse(AddAttrTypeStringArray[i],out AddAttrType[i]);
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}
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var AddAttrNumStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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AddAttrNum = new int[AddAttrNumStringArray.Length];
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for (int i=0;i<AddAttrNumStringArray.Length;i++)
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{
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int.TryParse(AddAttrNumStringArray[i],out AddAttrNum[i]);
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}
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int.TryParse(contents[9],out BossID);
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Img = contents[10];
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SitTime = contents[11];
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int.TryParse(contents[12],out Quality);
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int.TryParse(contents[13],out FightPower);
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int.TryParse(contents[14],out specialProperty);
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int.TryParse(contents[15],out effectId);
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int.TryParse(contents[16],out requireIconEffect);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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