少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class RuneTowerFloorConfig : ConfigBase {
 
        public int ID;
        public int TowerId;
        public int FloorIndex;
        public string FloorName;
        public string RewardTitle;
        public int RuneEssence;
        public int RuneMagicEssence;
        public int BossId;
        public int UnLockRune;
        public int UnLockHole;
        public int UnLockCompose;
        public int RuneDrop;
        public int Fixed;
        public int AutoExit;
        public int Fightpower;
 
        public override string getKey()
        {
            return ID.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out ID);
            
                int.TryParse(contents[1],out TowerId);
            
                int.TryParse(contents[2],out FloorIndex);
            
                FloorName = contents[3];
            
                RewardTitle = contents[4];
            
                int.TryParse(contents[5],out RuneEssence);
            
                int.TryParse(contents[6],out RuneMagicEssence);
            
                int.TryParse(contents[7],out BossId);
            
                int.TryParse(contents[8],out UnLockRune);
            
                int.TryParse(contents[9],out UnLockHole);
            
                int.TryParse(contents[10],out UnLockCompose);
            
                int.TryParse(contents[11],out RuneDrop);
            
                int.TryParse(contents[12],out Fixed);
            
                int.TryParse(contents[13],out AutoExit);
            
                int.TryParse(contents[14],out Fightpower);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}