//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class SceneShadowConfig : ConfigBase {
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public string SceneName;
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public Vector3 Rotation;
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public float Intensity;
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public override string getKey()
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{
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return SceneName.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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SceneName = contents[0];
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Rotation=contents[1].Vector3Parse();
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float.TryParse(contents[2],out Intensity);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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