//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class SkillConfig : ConfigBase {
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public int SkillID;
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public string SkillName;
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public int SkillTypeID;
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public int SkillLV;
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public int SkillMaxLV;
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public int UseType;
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public int FuncType;
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public int CastTime;
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public int SkillType;
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public int HurtType;
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public int ContinueUse;
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public int AtkType;
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public int AtkRadius;
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public int Tag;
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public int AtkDist;
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public int StiffTime;
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public int CoolDownTime;
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public int MP;
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public int HP;
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public int XP;
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public int UseItemID;
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public int UseItemCount;
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public int Effect1;
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public int EffectValue11;
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public int EffectValue12;
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public int EffectValue13;
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public int Effect2;
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public int EffectValue21;
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public int EffectValue22;
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public int EffectValue23;
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public int Effect3;
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public int EffectValue31;
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public int EffectValue32;
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public int EffectValue33;
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public int Effect4;
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public int EffectValue41;
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public int EffectValue42;
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public int EffectValue43;
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public int Effect5;
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public int EffectValue51;
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public int EffectValue52;
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public int EffectValue53;
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public int Effect6;
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public int EffectValue61;
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public int EffectValue62;
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public int EffectValue63;
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public int StateSkillLV;
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public int LearnSkillReq;
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public int LearnSkillLV;
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public int LearnLVReq;
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public int LearnSkillPointReq;
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public int FightPower;
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public int LVUpCostMoneyType;
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public int LVUpCostMoney;
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public int LVUpCostExp;
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public int ClientActionLimit;
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public int ClientSkillSeriesLimit;
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public int SkillOfSeries;
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public int ExpendMPRate;
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public int ExAttr1;
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public int ExAttr3;
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public int ExAttr4;
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public int ExAttr5;
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public int WarnInfo;
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public int CtrlActionID;
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public int BuffEffectID;
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public int EffectName;
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public string IconName;
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public string SkillNameIcon;
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public string Description;
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public string BuffDescription;
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public string Skillsource;
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public int Skillactmark;
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public int BuffDisplay;
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public override string getKey()
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{
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return SkillID.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out SkillID);
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SkillName = contents[1];
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int.TryParse(contents[2],out SkillTypeID);
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int.TryParse(contents[3],out SkillLV);
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int.TryParse(contents[4],out SkillMaxLV);
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int.TryParse(contents[5],out UseType);
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int.TryParse(contents[6],out FuncType);
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int.TryParse(contents[7],out CastTime);
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int.TryParse(contents[8],out SkillType);
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int.TryParse(contents[9],out HurtType);
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int.TryParse(contents[10],out ContinueUse);
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int.TryParse(contents[11],out AtkType);
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int.TryParse(contents[12],out AtkRadius);
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int.TryParse(contents[13],out Tag);
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int.TryParse(contents[14],out AtkDist);
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int.TryParse(contents[15],out StiffTime);
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int.TryParse(contents[16],out CoolDownTime);
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int.TryParse(contents[17],out MP);
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int.TryParse(contents[18],out HP);
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int.TryParse(contents[19],out XP);
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int.TryParse(contents[20],out UseItemID);
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int.TryParse(contents[21],out UseItemCount);
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int.TryParse(contents[22],out Effect1);
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int.TryParse(contents[23],out EffectValue11);
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int.TryParse(contents[24],out EffectValue12);
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int.TryParse(contents[25],out EffectValue13);
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int.TryParse(contents[26],out Effect2);
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int.TryParse(contents[27],out EffectValue21);
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int.TryParse(contents[28],out EffectValue22);
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int.TryParse(contents[29],out EffectValue23);
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int.TryParse(contents[30],out Effect3);
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int.TryParse(contents[31],out EffectValue31);
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int.TryParse(contents[32],out EffectValue32);
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int.TryParse(contents[33],out EffectValue33);
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int.TryParse(contents[34],out Effect4);
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int.TryParse(contents[35],out EffectValue41);
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int.TryParse(contents[36],out EffectValue42);
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int.TryParse(contents[37],out EffectValue43);
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int.TryParse(contents[38],out Effect5);
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int.TryParse(contents[39],out EffectValue51);
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int.TryParse(contents[40],out EffectValue52);
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int.TryParse(contents[41],out EffectValue53);
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int.TryParse(contents[42],out Effect6);
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int.TryParse(contents[43],out EffectValue61);
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int.TryParse(contents[44],out EffectValue62);
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int.TryParse(contents[45],out EffectValue63);
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int.TryParse(contents[46],out StateSkillLV);
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int.TryParse(contents[47],out LearnSkillReq);
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int.TryParse(contents[48],out LearnSkillLV);
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int.TryParse(contents[49],out LearnLVReq);
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int.TryParse(contents[50],out LearnSkillPointReq);
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int.TryParse(contents[51],out FightPower);
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int.TryParse(contents[52],out LVUpCostMoneyType);
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int.TryParse(contents[53],out LVUpCostMoney);
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int.TryParse(contents[54],out LVUpCostExp);
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int.TryParse(contents[55],out ClientActionLimit);
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int.TryParse(contents[56],out ClientSkillSeriesLimit);
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int.TryParse(contents[57],out SkillOfSeries);
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int.TryParse(contents[58],out ExpendMPRate);
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int.TryParse(contents[59],out ExAttr1);
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int.TryParse(contents[60],out ExAttr3);
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int.TryParse(contents[61],out ExAttr4);
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int.TryParse(contents[62],out ExAttr5);
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int.TryParse(contents[63],out WarnInfo);
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int.TryParse(contents[64],out CtrlActionID);
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int.TryParse(contents[65],out BuffEffectID);
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int.TryParse(contents[66],out EffectName);
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IconName = contents[67];
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SkillNameIcon = contents[68];
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Description = contents[69];
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BuffDescription = contents[70];
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Skillsource = contents[71];
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int.TryParse(contents[72],out Skillactmark);
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int.TryParse(contents[73],out BuffDisplay);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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