少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class SuccessConfig : ConfigBase {
 
        public int ID;
        public int Type;
        public int Group;
        public int NeedCnt;
        public int[] Condition;
        public string Condition2;
        public int Condition3;
        public string AwardItemList;
        public string Money;
        public int Exp;
        public int[] AwardAttribute;
        public int RedPacketID;
        public int MagicWeaponID;
        public string MagicWeaponExp;
        public string Describe;
        public int NeedGoto;
        public int Jump;
        public int ReOrder;
        public int RealmPracticeID;
 
        public override string getKey()
        {
            return ID.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out ID);
            
                int.TryParse(contents[1],out Type);
            
                int.TryParse(contents[2],out Group);
            
                int.TryParse(contents[3],out NeedCnt);
            
                var ConditionStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Condition = new int[ConditionStringArray.Length];
                for (int i=0;i<ConditionStringArray.Length;i++)
                {
                     int.TryParse(ConditionStringArray[i],out Condition[i]);
                }
            
                Condition2 = contents[5];
            
                int.TryParse(contents[6],out Condition3);
            
                AwardItemList = contents[7];
            
                Money = contents[8];
            
                int.TryParse(contents[9],out Exp);
            
                var AwardAttributeStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                AwardAttribute = new int[AwardAttributeStringArray.Length];
                for (int i=0;i<AwardAttributeStringArray.Length;i++)
                {
                     int.TryParse(AwardAttributeStringArray[i],out AwardAttribute[i]);
                }
            
                int.TryParse(contents[11],out RedPacketID);
            
                int.TryParse(contents[12],out MagicWeaponID);
            
                MagicWeaponExp = contents[13];
            
                Describe = contents[14];
            
                int.TryParse(contents[15],out NeedGoto);
            
                int.TryParse(contents[16],out Jump);
            
                int.TryParse(contents[17],out ReOrder);
            
                int.TryParse(contents[18],out RealmPracticeID);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}