少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class TreasureConfig : ConfigBase {
 
        public int ID;
        public int Category;
        public int PreTreasure;
        public string Name;
        public string Icon;
        public string NameIcon;
        public string TreasureNameIcon;
        public string Model;
        public string SourceDescription;
        public string Story;
        public string IndexTitle;
        public string StoryName;
        public int RequirementTotal;
        public int[] Achievements;
        public int MapId;
        public int LineId;
        public int ChallengeLevel;
        public int[] Potentials;
        public int[] SkillPower;
        public string NeedItem;
        public int EffectID;
        public string[] Verse;
        public int ShowNetGotEffect;
        public int PreferredStage;
        public int UIScale;
 
        public override string getKey()
        {
            return ID.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out ID);
            
                int.TryParse(contents[1],out Category);
            
                int.TryParse(contents[2],out PreTreasure);
            
                Name = contents[3];
            
                Icon = contents[4];
            
                NameIcon = contents[5];
            
                TreasureNameIcon = contents[6];
            
                Model = contents[7];
            
                SourceDescription = contents[8];
            
                Story = contents[9];
            
                IndexTitle = contents[10];
            
                StoryName = contents[11];
            
                int.TryParse(contents[12],out RequirementTotal);
            
                var AchievementsStringArray = contents[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Achievements = new int[AchievementsStringArray.Length];
                for (int i=0;i<AchievementsStringArray.Length;i++)
                {
                     int.TryParse(AchievementsStringArray[i],out Achievements[i]);
                }
            
                int.TryParse(contents[14],out MapId);
            
                int.TryParse(contents[15],out LineId);
            
                int.TryParse(contents[16],out ChallengeLevel);
            
                var PotentialsStringArray = contents[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Potentials = new int[PotentialsStringArray.Length];
                for (int i=0;i<PotentialsStringArray.Length;i++)
                {
                     int.TryParse(PotentialsStringArray[i],out Potentials[i]);
                }
            
                var SkillPowerStringArray = contents[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                SkillPower = new int[SkillPowerStringArray.Length];
                for (int i=0;i<SkillPowerStringArray.Length;i++)
                {
                     int.TryParse(SkillPowerStringArray[i],out SkillPower[i]);
                }
            
                NeedItem = contents[19];
            
                int.TryParse(contents[20],out EffectID);
            
                Verse = contents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            
                int.TryParse(contents[22],out ShowNetGotEffect);
            
                int.TryParse(contents[23],out PreferredStage);
            
                int.TryParse(contents[24],out UIScale);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}