//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class TreasurePrivilegeConfig : ConfigBase {
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public int PrivilegeID;
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public string Description;
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public string EffectValue;
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public int singleValue;
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public int maxValue;
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public string attr;
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public string itemAward;
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public int[] successList;
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public int treasureId;
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public int sort;
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public string Icon;
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public string Name;
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public string targetDescription;
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public int effectId;
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public override string getKey()
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{
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return PrivilegeID.ToString();
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}
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public override void Parse(string content) {
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try
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{
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var contents = content.Split('\t');
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int.TryParse(contents[0],out PrivilegeID);
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Description = contents[1];
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EffectValue = contents[2];
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int.TryParse(contents[3],out singleValue);
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int.TryParse(contents[4],out maxValue);
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attr = contents[5];
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itemAward = contents[6];
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var successListStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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successList = new int[successListStringArray.Length];
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for (int i=0;i<successListStringArray.Length;i++)
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{
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int.TryParse(successListStringArray[i],out successList[i]);
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}
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int.TryParse(contents[8],out treasureId);
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int.TryParse(contents[9],out sort);
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Icon = contents[10];
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Name = contents[11];
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targetDescription = contents[12];
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int.TryParse(contents[13],out effectId);
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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