少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
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//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, February 12, 2019
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class TreasurePrivilegeConfig : ConfigBase {
 
        public int PrivilegeID;
        public string Description;
        public string EffectValue;
        public int singleValue;
        public int maxValue;
        public string attr;
        public string itemAward;
        public int[] successList;
        public int treasureId;
        public int sort;
        public string Icon;
        public string Name;
        public string targetDescription;
        public int effectId;
 
        public override string getKey()
        {
            return PrivilegeID.ToString();
        }
 
        public override void Parse(string content) {
            try
            {
                var contents = content.Split('\t');
 
                int.TryParse(contents[0],out PrivilegeID);
            
                Description = contents[1];
            
                EffectValue = contents[2];
            
                int.TryParse(contents[3],out singleValue);
            
                int.TryParse(contents[4],out maxValue);
            
                attr = contents[5];
            
                itemAward = contents[6];
            
                var successListStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                successList = new int[successListStringArray.Length];
                for (int i=0;i<successListStringArray.Length;i++)
                {
                     int.TryParse(successListStringArray[i],out successList[i]);
                }
            
                int.TryParse(contents[8],out treasureId);
            
                int.TryParse(contents[9],out sort);
            
                Icon = contents[10];
            
                Name = contents[11];
            
                targetDescription = contents[12];
            
                int.TryParse(contents[13],out effectId);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    
    }
 
}