少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 1e8c7d6350e5d69823b0c01fc9d8c50980e86e54
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 06, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
using UnityEngine.EventSystems;
using Snxxz.UI;
 
namespace Snxxz.UI
{
 
    public class RoleEquipWin : Window
    {
        #region 成员变量
        [SerializeField] List<EquipPlaceCell> equipPlaces = new List<EquipPlaceCell>();
 
        [SerializeField] RawImage RoleShowBG;
        [SerializeField]
        private Button _starCountBtn;
        [SerializeField]
        private Button _equipIntensifyBtn;
        [SerializeField]
        private Button _oneKeySellBtn;
        [SerializeField]
        private Button _sortBtn; //整理
        [SerializeField]
        private Image _sortImage;
        [SerializeField]
        private Text _moneyCount;
        [SerializeField]
        private Text _bindDiamondCount;
        [SerializeField]
        private Text _flowDiamondCount;
        [SerializeField]
        private Text _timeDown;
        [SerializeField] UIEffect STREffect;
        [SerializeField] UIEffect StarsEffect;
        [SerializeField] Button m_JadeDynasty;
        #endregion
 
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        }
 
 
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel {
            get {
                return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
            }
        }
 
        private bool isUpdatePlayerLv;
        protected override void BindController()
        {
            _oneKeySellBtn.onClick.AddListener(OnClickOneKeySell);
            _sortBtn.onClick.AddListener(() => { OnClickSortBtn(); });
            m_JadeDynasty.SetListener(() => { WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.JadeDynastyEquip292); });
        }
 
        protected override void AddListeners()
        {
 
        }
 
        protected override void OnPreOpen()
        {
            isUpdatePlayerLv = false;
            UI3DModelExhibition.Instance.ShowPlayer(RoleShowBG, PlayerDatas.Instance.baseData.Job);
            playerPack.RefreshAttrActiveAct += ControlEffect;
            playerPack.itemCntAddEvent += PutOnEquip;
            playerPack.itemCntReduceEvent += PutOffEquip;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdatePlayerLv;
            WindowCenter.Instance.windowBeforeCloseEvent += BeforeWindowClose;
            GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
            TimeDownMgr.CoolTimeData data;
            if (TimeDownMgr.Instance.Get(TimeDownMgr.CoolTimeType.BagSort, out data))
            {
                data.func = RefreshTime;
                _sortImage.SetSprite("BlackBtn");
                _timeDown.text = Language.Get("BagWin_SortCDbtn_Text_1", Mathf.CeilToInt(data.duration - data.time));
                _sortBtn.enabled = false;
            }
            else
            {
                _sortImage.SetSprite("SecondBtn1");
                _timeDown.text = Language.Get("BagWin_Sortbtn_Text_1");
                _sortBtn.enabled = true;
            }
 
            UIEventTrigger.Get(_starCountBtn.gameObject).OnDown = OnClickStarBtn;
            UIEventTrigger.Get(_equipIntensifyBtn.gameObject).OnDown = OnClickEquipIntensify;
            OnFrenshBagInfo();
        }
        private void BeforeWindowClose(Window window)
        {
            if (typeof(PetMatInfoWin).Name != window.name && typeof(ItemInfoWin).Name != window.name) return;
 
            UI3DModelExhibition.Instance.ShowPlayer(RoleShowBG, PlayerDatas.Instance.baseData.Job);
        }
 
        protected override void OnAfterOpen()
        {
 
            SuccessConfig successConfig = SuccessConfig.Get(AchievementGoto.guideAchievementId);
            if (successConfig != null && successConfig.Type == 95)
            {
                playerPack.SetJumpToOneKeySell(_oneKeySellBtn.transform);
            }
 
            if (playerPack.IsActiveStarAttr())
            {
                ControlEffect(1, true);
            }
        }
 
        protected override void OnPreClose()
        {
            GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
            playerPack.itemCntAddEvent -= PutOnEquip;
            playerPack.itemCntReduceEvent -= PutOffEquip;
            WindowCenter.Instance.windowBeforeCloseEvent -= BeforeWindowClose;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdatePlayerLv;
            UI3DModelExhibition.Instance.StopShow();
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
 
        private void UpdateSecond()
        {
            if (isUpdatePlayerLv)
            {
                for (int i = 1; i < 13; i++)
                {
                    UpdateRoleEquip(i);
                }
                isUpdatePlayerLv = false;
            }
        }
 
        private void ControlEffect(int type, bool isActive)
        {
            if (type == 0)
            {
                if (isActive)
                {
                    STREffect.Play();
                }
                else
                {
                    STREffect.Stop();
                }
            }
 
            if (type == 1)
            {
                if (isActive)
                {
                    StarsEffect.Play();
                }
                else
                {
                    StarsEffect.Stop();
                }
            }
        }
 
        public void UpdateRoleEquip(int equipPlace)
        {
            for (int i = 0; i < equipPlaces.Count; i++)
            {
                var placeCell = equipPlaces[i];
                if ((int)placeCell.equipType == equipPlace)
                {
                    placeCell.Display(equipPlace);
                    break;
                }
            }
            UI3DModelExhibition.Instance.ShowPlayer(RoleShowBG, PlayerDatas.Instance.baseData.Job);
        }
 
 
        public void PutOnEquip(PackType type, int index, int Id)
        {
            //临时条件判断
            if (type != PackType.Equip) return;
 
            UpdateRoleEquip(index);
        }
 
        public void PutOffEquip(PackType type, int place, int id)
        {
            if (type != PackType.Equip) return;
 
            UpdateRoleEquip(place);
        }
 
        private void UpdatePlayerLv(PlayerDataRefresh type)
        {
            switch (type)
            {
                case PlayerDataRefresh.LV:
                    isUpdatePlayerLv = true;
                    break;
                case PlayerDataRefresh.Gold:
                case PlayerDataRefresh.GoldPaper:
                case PlayerDataRefresh.Silver:
                case PlayerDataRefresh.ExAttr6:
                    OnFrenshBagInfo();
                    break;
            }
        }
 
        private void OnClickEquipIntensify(GameObject go)
        {
            WindowCenter.Instance.Open<PlayerStrengtheningLVWin>();
        }
 
        private void OnClickStarBtn(GameObject go)
        {
            WindowCenter.Instance.Open<PlayerStarNumWin>();
        }
 
        public void OnClickSortBtn()
        {
            ItemLogicUtility.Instance.SendPackResetQuest(PackType.Item);
            TimeDownMgr.Instance.Begin(TimeDownMgr.CoolTimeType.BagSort, 5.0f, RefreshTime);
            _timeDown.text = Language.Get("BagWin_SortCDbtn_Text_1", 5);
            _sortImage.SetSprite("BlackBtn");
            _sortBtn.enabled = false;
 
        }
 
        private void RefreshTime(float time)
        {
 
            if (time <= 0)
            {
                _sortImage.SetSprite("SecondBtn1");
                _timeDown.text = Language.Get("BagWin_Sortbtn_Text_1");
                _sortBtn.enabled = true;
            }
            else
            {
                _timeDown.text = Language.Get("BagWin_SortCDbtn_Text_1", time);
                _sortBtn.enabled = false;
            }
 
        }
        public void OnFrenshBagInfo()
        {
            if (PlayerDatas.Instance.baseData != null)
            {
                _moneyCount.text = PlayerDatas.Instance.baseData.Gold.ToString();
                _bindDiamondCount.text = PlayerDatas.Instance.baseData.GoldPaper.ToString();
                _flowDiamondCount.text = ItemLogicUtility.Instance.OnChangeCoinsUnit(PlayerDatas.Instance.baseData.allSliver);
            }
            else
            {
                _moneyCount.text = "0";
                _bindDiamondCount.text = "0";
                _flowDiamondCount.text = "0";
            }
 
        }
 
        private void OnClickOneKeySell()
        {
            if (!ItemLogicUtility.Instance.isPackResetOk) return;
 
            if (ItemLogicUtility.Instance.GetSellItemList().Count > 0)
            {
                WindowCenter.Instance.Open<OneKeySellWin>();
            }
            else
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("KnapS129"));
            }
 
        }
 
    }
 
}