少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 22b191d1a96e30596fa251437e2af6080d56acac
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//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
 
public partial class DungeonOpenTimeConfig
{
 
    public readonly int DataMapID;
    public readonly string FBName;
    public readonly int CanEnterTime;
    public readonly int DayTimes;
    public readonly int DayReKind;
    public readonly int WeekTimes;
    public readonly int WeekReKind;
    public readonly int FBType;
    public readonly int[] RewardRate;
    public readonly int BuyTimesID;
    public readonly int ExtraTimesID;
    public readonly int DeathTime;
    public readonly int GuardPick;
    public readonly int DoFight;
    public readonly int FBPoint;
    public readonly int HelpPoint;
    public readonly int DayHelpCountMax;
    public readonly int DelayTime;
    public readonly int Movable;
    public readonly int Skillable;
    public readonly int SelectPlayerable;
    public readonly string ExitDescription;
    public readonly string PanelImg;
    public readonly int[] ElixirHint;
 
    public DungeonOpenTimeConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out DataMapID); 
 
            FBName = tables[1];
 
            int.TryParse(tables[2],out CanEnterTime); 
 
            int.TryParse(tables[3],out DayTimes); 
 
            int.TryParse(tables[4],out DayReKind); 
 
            int.TryParse(tables[5],out WeekTimes); 
 
            int.TryParse(tables[6],out WeekReKind); 
 
            int.TryParse(tables[7],out FBType); 
 
            string[] RewardRateStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RewardRate = new int[RewardRateStringArray.Length];
            for (int i=0;i<RewardRateStringArray.Length;i++)
            {
                 int.TryParse(RewardRateStringArray[i],out RewardRate[i]);
            }
 
            int.TryParse(tables[9],out BuyTimesID); 
 
            int.TryParse(tables[10],out ExtraTimesID); 
 
            int.TryParse(tables[11],out DeathTime); 
 
            int.TryParse(tables[12],out GuardPick); 
 
            int.TryParse(tables[13],out DoFight); 
 
            int.TryParse(tables[14],out FBPoint); 
 
            int.TryParse(tables[15],out HelpPoint); 
 
            int.TryParse(tables[16],out DayHelpCountMax); 
 
            int.TryParse(tables[17],out DelayTime); 
 
            int.TryParse(tables[18],out Movable); 
 
            int.TryParse(tables[19],out Skillable); 
 
            int.TryParse(tables[20],out SelectPlayerable); 
 
            ExitDescription = tables[21];
 
            PanelImg = tables[22];
 
            string[] ElixirHintStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ElixirHint = new int[ElixirHintStringArray.Length];
            for (int i=0;i<ElixirHintStringArray.Length;i++)
            {
                 int.TryParse(ElixirHintStringArray[i],out ElixirHint[i]);
            }
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<int, DungeonOpenTimeConfig> configs = new Dictionary<int, DungeonOpenTimeConfig>();
    public static DungeonOpenTimeConfig Get(int id)
    {   
        if (!inited)
        {
            Debug.Log("DungeonOpenTimeConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        DungeonOpenTimeConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new DungeonOpenTimeConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static bool Has(int id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<int, string> rawDatas = null;
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/DungeonOpenTime.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/DungeonOpenTime.txt");
        }
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            rawDatas = new Dictionary<int, string>(lines.Length - 3);
            for (int i = 3; i < lines.Length; i++)
            {
                var line = lines[i];
                var index = line.IndexOf("\t");
                var idString = line.Substring(0, index);
                var id = int.Parse(idString);
 
                rawDatas[id] = line;
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                rawDatas = new Dictionary<int, string>(lines.Length - 3);
                for (int i = 3; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    var idString = line.Substring(0, index);
                    var id = int.Parse(idString);
 
                    rawDatas[id] = line;
                }
 
                inited = true;
            });
        }
    }
 
}