少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 22b191d1a96e30596fa251437e2af6080d56acac
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//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
 
public partial class EquipGSParamConfig
{
 
    public readonly int ID;
    public readonly int EquipClass;
    public readonly int EquipColor;
    public readonly int EquipStar;
    public readonly int AtkPerC;
    public readonly int DamagePerC;
    public readonly int SuperHitRateC;
    public readonly int SuperHitPerC;
    public readonly int DamReduceC;
    public readonly int MaxHPPerC;
    public readonly int DefPerC;
    public readonly int LuckyHitRateC;
    public readonly int PetDamPerC;
    public readonly int PerLVAtkC;
    public readonly int MissRateC;
    public readonly int HitRateC;
    public readonly int DamBackPerC;
    public readonly int PerLVMaxHPC;
    public readonly int DropEquipPerC;
    public readonly int DropMoneyPerC;
    public readonly int IgnoreDefRateReduceC;
    public readonly int DamChanceDefC;
    public readonly int SuperHitReduceC;
    public readonly int SkillAtkRateC;
    public readonly int SpeedPerC;
    public readonly int AtkSpeedC;
    public readonly int SkillAtkRateReduceC;
    public readonly int HitC;
    public readonly int MissC;
    public readonly int SkillAddPerAC;
    public readonly int SkillAddPerBC;
    public readonly int SkillAddPerCC;
    public readonly int SkillAddPerDC;
    public readonly int SkillAddPerEC;
    public readonly int SkillAddPerFC;
    public readonly int SkillAddPerGC;
    public readonly int SkillReducePerAC;
    public readonly int SkillReducePerBC;
    public readonly int SkillReducePerCC;
    public readonly int SkillReducePerDC;
    public readonly int SkillReducePerEC;
    public readonly int SkillReducePerFC;
    public readonly int SkillReducePerGC;
 
    public EquipGSParamConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out ID); 
 
            int.TryParse(tables[1],out EquipClass); 
 
            int.TryParse(tables[2],out EquipColor); 
 
            int.TryParse(tables[3],out EquipStar); 
 
            int.TryParse(tables[4],out AtkPerC); 
 
            int.TryParse(tables[5],out DamagePerC); 
 
            int.TryParse(tables[6],out SuperHitRateC); 
 
            int.TryParse(tables[7],out SuperHitPerC); 
 
            int.TryParse(tables[8],out DamReduceC); 
 
            int.TryParse(tables[9],out MaxHPPerC); 
 
            int.TryParse(tables[10],out DefPerC); 
 
            int.TryParse(tables[11],out LuckyHitRateC); 
 
            int.TryParse(tables[12],out PetDamPerC); 
 
            int.TryParse(tables[13],out PerLVAtkC); 
 
            int.TryParse(tables[14],out MissRateC); 
 
            int.TryParse(tables[15],out HitRateC); 
 
            int.TryParse(tables[16],out DamBackPerC); 
 
            int.TryParse(tables[17],out PerLVMaxHPC); 
 
            int.TryParse(tables[18],out DropEquipPerC); 
 
            int.TryParse(tables[19],out DropMoneyPerC); 
 
            int.TryParse(tables[20],out IgnoreDefRateReduceC); 
 
            int.TryParse(tables[21],out DamChanceDefC); 
 
            int.TryParse(tables[22],out SuperHitReduceC); 
 
            int.TryParse(tables[23],out SkillAtkRateC); 
 
            int.TryParse(tables[24],out SpeedPerC); 
 
            int.TryParse(tables[25],out AtkSpeedC); 
 
            int.TryParse(tables[26],out SkillAtkRateReduceC); 
 
            int.TryParse(tables[27],out HitC); 
 
            int.TryParse(tables[28],out MissC); 
 
            int.TryParse(tables[29],out SkillAddPerAC); 
 
            int.TryParse(tables[30],out SkillAddPerBC); 
 
            int.TryParse(tables[31],out SkillAddPerCC); 
 
            int.TryParse(tables[32],out SkillAddPerDC); 
 
            int.TryParse(tables[33],out SkillAddPerEC); 
 
            int.TryParse(tables[34],out SkillAddPerFC); 
 
            int.TryParse(tables[35],out SkillAddPerGC); 
 
            int.TryParse(tables[36],out SkillReducePerAC); 
 
            int.TryParse(tables[37],out SkillReducePerBC); 
 
            int.TryParse(tables[38],out SkillReducePerCC); 
 
            int.TryParse(tables[39],out SkillReducePerDC); 
 
            int.TryParse(tables[40],out SkillReducePerEC); 
 
            int.TryParse(tables[41],out SkillReducePerFC); 
 
            int.TryParse(tables[42],out SkillReducePerGC); 
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<int, EquipGSParamConfig> configs = new Dictionary<int, EquipGSParamConfig>();
    public static EquipGSParamConfig Get(int id)
    {   
        if (!inited)
        {
            Debug.Log("EquipGSParamConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        EquipGSParamConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new EquipGSParamConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static bool Has(int id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<int, string> rawDatas = null;
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/EquipGSParam.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/EquipGSParam.txt");
        }
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            rawDatas = new Dictionary<int, string>(lines.Length - 3);
            for (int i = 3; i < lines.Length; i++)
            {
                var line = lines[i];
                var index = line.IndexOf("\t");
                var idString = line.Substring(0, index);
                var id = int.Parse(idString);
 
                rawDatas[id] = line;
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                rawDatas = new Dictionary<int, string>(lines.Length - 3);
                for (int i = 3; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    var idString = line.Substring(0, index);
                    var id = int.Parse(idString);
 
                    rawDatas[id] = line;
                }
 
                inited = true;
            });
        }
    }
 
}