少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 22b191d1a96e30596fa251437e2af6080d56acac
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//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
 
public partial class GodWeaponEffectConfig
{
 
    public readonly int id;
    public readonly int type;
    public readonly int level;
    public readonly string effect;
    public readonly int fightPower;
    public readonly string attr;
    public readonly string icon;
    public readonly string skillName;
    public readonly Vector3[] effectPosition;
    public readonly Vector3[] effectAngles;
    public readonly Vector3[] effectScale;
 
    public GodWeaponEffectConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out id); 
 
            int.TryParse(tables[1],out type); 
 
            int.TryParse(tables[2],out level); 
 
            effect = tables[3];
 
            int.TryParse(tables[4],out fightPower); 
 
            attr = tables[5];
 
            icon = tables[6];
 
            skillName = tables[7];
 
            string[] effectPositionStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectPosition = new Vector3[effectPositionStringArray.Length];
            for (int i=0;i<effectPositionStringArray.Length;i++)
            {
                effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
            }
 
            string[] effectAnglesStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectAngles = new Vector3[effectAnglesStringArray.Length];
            for (int i=0;i<effectAnglesStringArray.Length;i++)
            {
                effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
            }
 
            string[] effectScaleStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectScale = new Vector3[effectScaleStringArray.Length];
            for (int i=0;i<effectScaleStringArray.Length;i++)
            {
                effectScale[i]=effectScaleStringArray[i].Vector3Parse();
            }
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<int, GodWeaponEffectConfig> configs = new Dictionary<int, GodWeaponEffectConfig>();
    public static GodWeaponEffectConfig Get(int id)
    {   
        if (!inited)
        {
            Debug.Log("GodWeaponEffectConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        GodWeaponEffectConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new GodWeaponEffectConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static bool Has(int id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<int, string> rawDatas = null;
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/GodWeaponEffect.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/GodWeaponEffect.txt");
        }
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            rawDatas = new Dictionary<int, string>(lines.Length - 3);
            for (int i = 3; i < lines.Length; i++)
            {
                var line = lines[i];
                var index = line.IndexOf("\t");
                var idString = line.Substring(0, index);
                var id = int.Parse(idString);
 
                rawDatas[id] = line;
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                rawDatas = new Dictionary<int, string>(lines.Length - 3);
                for (int i = 3; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    var idString = line.Substring(0, index);
                    var id = int.Parse(idString);
 
                    rawDatas[id] = line;
                }
 
                inited = true;
            });
        }
    }
 
}