少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 22b191d1a96e30596fa251437e2af6080d56acac
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//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
 
public partial class RealmConfig
{
 
    public readonly int Lv;
    public readonly string Name;
    public readonly int IsBigRealm;
    public readonly int NeedPoint;
    public readonly int NeedGood;
    public readonly int NeedNum;
    public readonly string NeedActiveTreasure;
    public readonly int[] AddAttrType;
    public readonly int[] AddAttrNum;
    public readonly int BossID;
    public readonly string Img;
    public readonly string SitTime;
    public readonly int Quality;
    public readonly int FightPower;
    public readonly int specialProperty;
    public readonly int effectId;
    public readonly int requireIconEffect;
 
    public RealmConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out Lv); 
 
            Name = tables[1];
 
            int.TryParse(tables[2],out IsBigRealm); 
 
            int.TryParse(tables[3],out NeedPoint); 
 
            int.TryParse(tables[4],out NeedGood); 
 
            int.TryParse(tables[5],out NeedNum); 
 
            NeedActiveTreasure = tables[6];
 
            string[] AddAttrTypeStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AddAttrType = new int[AddAttrTypeStringArray.Length];
            for (int i=0;i<AddAttrTypeStringArray.Length;i++)
            {
                 int.TryParse(AddAttrTypeStringArray[i],out AddAttrType[i]);
            }
 
            string[] AddAttrNumStringArray = tables[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AddAttrNum = new int[AddAttrNumStringArray.Length];
            for (int i=0;i<AddAttrNumStringArray.Length;i++)
            {
                 int.TryParse(AddAttrNumStringArray[i],out AddAttrNum[i]);
            }
 
            int.TryParse(tables[9],out BossID); 
 
            Img = tables[10];
 
            SitTime = tables[11];
 
            int.TryParse(tables[12],out Quality); 
 
            int.TryParse(tables[13],out FightPower); 
 
            int.TryParse(tables[14],out specialProperty); 
 
            int.TryParse(tables[15],out effectId); 
 
            int.TryParse(tables[16],out requireIconEffect); 
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<int, RealmConfig> configs = new Dictionary<int, RealmConfig>();
    public static RealmConfig Get(int id)
    {   
        if (!inited)
        {
            Debug.Log("RealmConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        RealmConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new RealmConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static bool Has(int id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<int, string> rawDatas = null;
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/Realm.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/Realm.txt");
        }
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            rawDatas = new Dictionary<int, string>(lines.Length - 3);
            for (int i = 3; i < lines.Length; i++)
            {
                var line = lines[i];
                var index = line.IndexOf("\t");
                var idString = line.Substring(0, index);
                var id = int.Parse(idString);
 
                rawDatas[id] = line;
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                rawDatas = new Dictionary<int, string>(lines.Length - 3);
                for (int i = 3; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    var idString = line.Substring(0, index);
                    var id = int.Parse(idString);
 
                    rawDatas[id] = line;
                }
 
                inited = true;
            });
        }
    }
 
}