少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-13 22b191d1a96e30596fa251437e2af6080d56acac
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//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Wednesday, February 13, 2019
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
 
public partial class TreasureConfig
{
 
    public readonly int ID;
    public readonly int Category;
    public readonly int PreTreasure;
    public readonly string Name;
    public readonly string Icon;
    public readonly string NameIcon;
    public readonly string TreasureNameIcon;
    public readonly string Model;
    public readonly string SourceDescription;
    public readonly string Story;
    public readonly string IndexTitle;
    public readonly string StoryName;
    public readonly int RequirementTotal;
    public readonly int[] Achievements;
    public readonly int MapId;
    public readonly int LineId;
    public readonly int ChallengeLevel;
    public readonly int[] Potentials;
    public readonly int[] SkillPower;
    public readonly string NeedItem;
    public readonly int EffectID;
    public readonly string[] Verse;
    public readonly int ShowNetGotEffect;
    public readonly int PreferredStage;
    public readonly int UIScale;
 
    public TreasureConfig(string input)
    {
        try
        {
            var tables = input.Split('\t');
 
            int.TryParse(tables[0],out ID); 
 
            int.TryParse(tables[1],out Category); 
 
            int.TryParse(tables[2],out PreTreasure); 
 
            Name = tables[3];
 
            Icon = tables[4];
 
            NameIcon = tables[5];
 
            TreasureNameIcon = tables[6];
 
            Model = tables[7];
 
            SourceDescription = tables[8];
 
            Story = tables[9];
 
            IndexTitle = tables[10];
 
            StoryName = tables[11];
 
            int.TryParse(tables[12],out RequirementTotal); 
 
            string[] AchievementsStringArray = tables[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Achievements = new int[AchievementsStringArray.Length];
            for (int i=0;i<AchievementsStringArray.Length;i++)
            {
                 int.TryParse(AchievementsStringArray[i],out Achievements[i]);
            }
 
            int.TryParse(tables[14],out MapId); 
 
            int.TryParse(tables[15],out LineId); 
 
            int.TryParse(tables[16],out ChallengeLevel); 
 
            string[] PotentialsStringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            Potentials = new int[PotentialsStringArray.Length];
            for (int i=0;i<PotentialsStringArray.Length;i++)
            {
                 int.TryParse(PotentialsStringArray[i],out Potentials[i]);
            }
 
            string[] SkillPowerStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            SkillPower = new int[SkillPowerStringArray.Length];
            for (int i=0;i<SkillPowerStringArray.Length;i++)
            {
                 int.TryParse(SkillPowerStringArray[i],out SkillPower[i]);
            }
 
            NeedItem = tables[19];
 
            int.TryParse(tables[20],out EffectID); 
 
            Verse = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 
            int.TryParse(tables[22],out ShowNetGotEffect); 
 
            int.TryParse(tables[23],out PreferredStage); 
 
            int.TryParse(tables[24],out UIScale); 
        }
        catch (Exception ex)
        {
            DebugEx.Log(ex);
        }
    }
 
    static Dictionary<int, TreasureConfig> configs = new Dictionary<int, TreasureConfig>();
    public static TreasureConfig Get(int id)
    {   
        if (!inited)
        {
            Debug.Log("TreasureConfig 还未完成初始化。");
            return null;
        }
        
        if (configs.ContainsKey(id))
        {
            return configs[id];
        }
 
        TreasureConfig config = null;
        if (rawDatas.ContainsKey(id))
        {
            config = configs[id] = new TreasureConfig(rawDatas[id]);
            rawDatas.Remove(id);
        }
 
        return config;
    }
 
    public static bool Has(int id)
    {
        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
    }
 
    public static bool inited { get; private set; }
    protected static Dictionary<int, string> rawDatas = null;
    public static void Init(bool sync=false)
    {
        inited = false;
        var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER +"/Treasure.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath("config/Treasure.txt");
        }
 
        if (sync)
        {
            var lines = File.ReadAllLines(path);
            rawDatas = new Dictionary<int, string>(lines.Length - 3);
            for (int i = 3; i < lines.Length; i++)
            {
                var line = lines[i];
                var index = line.IndexOf("\t");
                var idString = line.Substring(0, index);
                var id = int.Parse(idString);
 
                rawDatas[id] = line;
            }
            inited = true;
        }
        else
        {
            ThreadPool.QueueUserWorkItem((object _object) =>
            {
                var lines = File.ReadAllLines(path);
                rawDatas = new Dictionary<int, string>(lines.Length - 3);
                for (int i = 3; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var index = line.IndexOf("\t");
                    var idString = line.Substring(0, index);
                    var id = int.Parse(idString);
 
                    rawDatas[id] = line;
                }
 
                inited = true;
            });
        }
    }
 
}