//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, December 07, 2018
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI {
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[XLua.Hotfix]
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public class LoginRewardWin : Window
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{
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//登录奖励
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#region Built-in
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[SerializeField] ScrollerController m_ScrollerController_1;
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[SerializeField] ScrollerController m_ScrollerController_2;
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LoginRewardModel m_LoginRewardModel;
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LoginRewardModel loginRewardModel { get { return m_LoginRewardModel ?? (m_LoginRewardModel = ModelCenter.Instance.GetModel<LoginRewardModel>()); } }
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List<int> SortList = new List<int>();
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protected override void BindController()
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{
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m_ScrollerController_1.OnRefreshCell += OnRefreshGridCell_1;
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m_ScrollerController_2.OnRefreshCell += OnRefreshGridCell_2;
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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ChooseDay();
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OnCreateGridLineCell_1(m_ScrollerController_1);
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OnCreateGridLineCell_2(m_ScrollerController_2);
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if (loginRewardModel.SelectedNow >= 3)
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{
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m_ScrollerController_1.JumpIndex(loginRewardModel.SelectedNow);
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}
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}
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protected override void OnAfterOpen()
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{
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loginRewardModel.LoginAwardInfoUpdate += LoginAwardInfoUpdate;
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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loginRewardModel.LoginAwardInfoUpdate -= LoginAwardInfoUpdate;
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}
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private void LoginAwardInfoUpdate()
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{
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m_ScrollerController_1.m_Scorller.RefreshActiveCellViews();
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m_ScrollerController_2.m_Scorller.RefreshActiveCellViews();
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}
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#endregion
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void OnCreateGridLineCell_1(ScrollerController gridCtrl)
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{
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gridCtrl.Refresh();
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foreach (var key in loginRewardModel.LoginAwardDayDic.Keys)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, key);
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}
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gridCtrl.Restart();
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}
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private void OnRefreshGridCell_1(ScrollerDataType type, CellView cell)
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{
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int Index = cell.index;
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LogInDayNumber logInDayNumber = cell.GetComponent<LogInDayNumber>();
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logInDayNumber.SetInDayNumber(Index, loginRewardModel.SelectedNow);
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logInDayNumber.DayNumberBtn.SetListener(()=>
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{
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if (loginRewardModel.SelectedNow != Index)
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{
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loginRewardModel.SelectedNow = Index;
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m_ScrollerController_1.m_Scorller.RefreshActiveCellViews();//刷新可见
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OnCreateGridLineCell_2(m_ScrollerController_2);
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}
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});
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}
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void OnCreateGridLineCell_2(ScrollerController gridCtrl)
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{
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gridCtrl.Refresh();
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for (int i = 0; i < 10; i++)
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{
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gridCtrl.AddCell(ScrollerDataType.Header, i);
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}
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gridCtrl.Restart();
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}
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private void OnRefreshGridCell_2(ScrollerDataType type, CellView cell)
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{
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int Index = cell.index;
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EntryInformationCell entryInformationCell = cell.GetComponent<EntryInformationCell>();
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entryInformationCell.GetDisplayInformation(1);
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entryInformationCell.mButton.SetListener(()=>
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{
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// m_ScrollerController_2.m_Scorller.RefreshActiveCellViews();//刷新可见
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});
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}
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public void ChooseDay()//选择天
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{
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foreach (var key in loginRewardModel.RedPointDic.Keys)//红点选择可领取的天
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{
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if (loginRewardModel.RedPointDic[key].state == RedPointState.GetReward)
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{
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loginRewardModel.SelectedNow = key;
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return;
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}
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}
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loginRewardModel.SelectedNow = loginRewardModel.DayNow;
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}
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private void ToAddSorting()
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{
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SortList.Clear();
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foreach (var key in loginRewardModel.LoginAwardDayDic.Keys)
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{
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if (key == loginRewardModel.SelectedNow)
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{
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var loginReward = loginRewardModel.LoginAwardDayDic[key];
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for (int i = 0; i < loginReward.TemplateList.Length; i++)
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{
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var TemplateId = loginReward.TemplateList[i];
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SortList.Add(TemplateId);
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}
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}
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}
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SortList.Sort(Compare);
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}
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int Compare(int x, int y)//数组排列
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{
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return 1;
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}
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}
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}
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