#if USE_UNI_LUA
|
using LuaAPI = UniLua.Lua;
|
using RealStatePtr = UniLua.ILuaState;
|
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
|
#else
|
using LuaAPI = XLua.LuaDLL.Lua;
|
using RealStatePtr = System.IntPtr;
|
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
|
#endif
|
|
using XLua;
|
using System.Collections.Generic;
|
|
|
namespace XLua.CSObjectWrap
|
{
|
using Utils = XLua.Utils;
|
public class SnxxzUIJadeDynastySkillModelWrap
|
{
|
public static void __Register(RealStatePtr L)
|
{
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
System.Type type = typeof(Snxxz.UI.JadeDynastySkillModel);
|
Utils.BeginObjectRegister(type, L, translator, 0, 11, 3, 1);
|
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerLoginOk", _m_OnPlayerLoginOk);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsSatisfyEquipLevel", _m_IsSatisfyEquipLevel);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSkillState", _m_GetSkillState);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetSkillCondition", _m_TryGetSkillCondition);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetSkillFrames", _m_TryGetSkillFrames);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnReceivePackage", _m_OnReceivePackage);
|
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "skillRefresh", _e_skillRefresh);
|
Utils.RegisterFunc(L, Utils.METHOD_IDX, "selectSkillRefresh", _e_selectSkillRefresh);
|
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mySkills", _g_get_mySkills);
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectSkill", _g_get_selectSkill);
|
Utils.RegisterFunc(L, Utils.GETTER_IDX, "redpoint", _g_get_redpoint);
|
|
Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectSkill", _s_set_selectSkill);
|
|
|
Utils.EndObjectRegister(type, L, translator, null, null,
|
null, null, null);
|
|
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
|
|
|
|
|
|
|
Utils.EndClassRegister(type, L, translator);
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int __CreateInstance(RealStatePtr L)
|
{
|
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
if(LuaAPI.lua_gettop(L) == 1)
|
{
|
|
Snxxz.UI.JadeDynastySkillModel gen_ret = new Snxxz.UI.JadeDynastySkillModel();
|
translator.Push(L, gen_ret);
|
|
return 1;
|
}
|
|
}
|
catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.JadeDynastySkillModel constructor!");
|
|
}
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_Init(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
|
gen_to_be_invoked.Init( );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_OnBeforePlayerDataInitialize(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
|
gen_to_be_invoked.OnBeforePlayerDataInitialize( );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_OnPlayerLoginOk(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
|
gen_to_be_invoked.OnPlayerLoginOk( );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_UnInit(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
|
gen_to_be_invoked.UnInit( );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_IsSatisfyEquipLevel(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
int _equipPlace = LuaAPI.xlua_tointeger(L, 2);
|
int _level = LuaAPI.xlua_tointeger(L, 3);
|
|
bool gen_ret = gen_to_be_invoked.IsSatisfyEquipLevel( _equipPlace, _level );
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_GetSkillState(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
int _skillId = LuaAPI.xlua_tointeger(L, 2);
|
|
Snxxz.UI.JadeDynastySkillState gen_ret = gen_to_be_invoked.GetSkillState( _skillId );
|
translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_TryGetSkillCondition(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
int _skillId = LuaAPI.xlua_tointeger(L, 2);
|
Snxxz.UI.JadeDynastySkillCondition _condition;
|
|
bool gen_ret = gen_to_be_invoked.TryGetSkillCondition( _skillId, out _condition );
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
translator.Push(L, _condition);
|
|
|
|
|
return 2;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_TryGetSkillFrames(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
int _skillId = LuaAPI.xlua_tointeger(L, 2);
|
UnityEngine.Sprite[] __sprites;
|
|
bool gen_ret = gen_to_be_invoked.TryGetSkillFrames( _skillId, out __sprites );
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
translator.Push(L, __sprites);
|
|
|
|
|
return 2;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_OnReceivePackage(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
H0310_tagRoleSkillChange _package = (H0310_tagRoleSkillChange)translator.GetObject(L, 2, typeof(H0310_tagRoleSkillChange));
|
|
gen_to_be_invoked.OnReceivePackage( _package );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_mySkills(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked.mySkills);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_selectSkill(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.selectSkill);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_redpoint(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked.redpoint);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_selectSkill(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.selectSkill = LuaAPI.xlua_tointeger(L, 2);
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_skillRefresh(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
System.Action<int> gen_delegate = translator.GetDelegate<System.Action<int>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need System.Action<int>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.skillRefresh += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.skillRefresh -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.JadeDynastySkillModel.skillRefresh!");
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_selectSkillRefresh(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
Snxxz.UI.JadeDynastySkillModel gen_to_be_invoked = (Snxxz.UI.JadeDynastySkillModel)translator.FastGetCSObj(L, 1);
|
System.Action<int> gen_delegate = translator.GetDelegate<System.Action<int>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need System.Action<int>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.selectSkillRefresh += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.selectSkillRefresh -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.JadeDynastySkillModel.selectSkillRefresh!");
|
return 0;
|
}
|
|
|
|
}
|
}
|