少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-11 23fb78319baa7e571d25b3bbdcee06401c62550d
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Friday, July 20, 2018
//--------------------------------------------------------
 
using UnityEngine;
using System;
 
namespace TableConfig {
 
    
    public partial class BossRebornConfig : ConfigBase {
 
        public int Id { get ; private set ; }
        public int TotalTimes { get ; private set ; }
        public int SingleTimes { get ; private set ; }
        public int[] Reward1;
        public int[] RewardCount1;
        public int[] Reward2;
        public int[] RewardCount2;
        public int[] Reward3;
        public int[] RewardCount3;
        public int[] WorldLevel;
        public string Description { get ; private set; } 
        public int jump { get ; private set ; }
        public int order { get ; private set ; }
 
        public override string getKey()
        {
            return Id.ToString();
        }
 
        public override void Parse() {
            try
            {
                Id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
            
                TotalTimes=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
            
                SingleTimes=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
            
                string[] Reward1StringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Reward1 = new int[Reward1StringArray.Length];
                for (int i=0;i<Reward1StringArray.Length;i++)
                {
                     int.TryParse(Reward1StringArray[i],out Reward1[i]);
                }
            
                string[] RewardCount1StringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                RewardCount1 = new int[RewardCount1StringArray.Length];
                for (int i=0;i<RewardCount1StringArray.Length;i++)
                {
                     int.TryParse(RewardCount1StringArray[i],out RewardCount1[i]);
                }
            
                string[] Reward2StringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Reward2 = new int[Reward2StringArray.Length];
                for (int i=0;i<Reward2StringArray.Length;i++)
                {
                     int.TryParse(Reward2StringArray[i],out Reward2[i]);
                }
            
                string[] RewardCount2StringArray = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                RewardCount2 = new int[RewardCount2StringArray.Length];
                for (int i=0;i<RewardCount2StringArray.Length;i++)
                {
                     int.TryParse(RewardCount2StringArray[i],out RewardCount2[i]);
                }
            
                string[] Reward3StringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                Reward3 = new int[Reward3StringArray.Length];
                for (int i=0;i<Reward3StringArray.Length;i++)
                {
                     int.TryParse(Reward3StringArray[i],out Reward3[i]);
                }
            
                string[] RewardCount3StringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                RewardCount3 = new int[RewardCount3StringArray.Length];
                for (int i=0;i<RewardCount3StringArray.Length;i++)
                {
                     int.TryParse(RewardCount3StringArray[i],out RewardCount3[i]);
                }
            
                string[] WorldLevelStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                WorldLevel = new int[WorldLevelStringArray.Length];
                for (int i=0;i<WorldLevelStringArray.Length;i++)
                {
                     int.TryParse(WorldLevelStringArray[i],out WorldLevel[i]);
                }
            
                Description = rawContents[10].Trim();
            
                jump=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; 
            
                order=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
            }
            catch (Exception ex)
            {
                DesignDebug.Log(ex);
            }
        }
    
    }
 
}