//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, June 25, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class TreasurePrivilegeConfig : ConfigBase {
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public int PrivilegeID { get ; private set ; }
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public string Description { get ; private set; }
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public string EffectValue { get ; private set; }
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public int singleValue { get ; private set ; }
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public int maxValue { get ; private set ; }
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public string attr { get ; private set; }
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public string itemAward { get ; private set; }
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public string Icon { get ; private set; }
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public string Name { get ; private set; }
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public string targetDescription { get ; private set; }
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public override string getKey()
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{
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return PrivilegeID.ToString();
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}
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public override void Parse() {
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try
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{
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PrivilegeID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
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Description = rawContents[1].Trim();
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EffectValue = rawContents[2].Trim();
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singleValue=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
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maxValue=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
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attr = rawContents[5].Trim();
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itemAward = rawContents[6].Trim();
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Icon = rawContents[7].Trim();
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Name = rawContents[8].Trim();
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targetDescription = rawContents[9].Trim();
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}
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catch (Exception ex)
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{
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DesignDebug.Log(ex);
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}
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}
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}
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}
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